Please check if your issue has already been reported first!
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Really bad collision issues with Blight since the All Things Wicked update affecting how he performs
o7o
Member Posts: 335
Blight’s collision was definitely affected after the All Things Wicked update, excessive back bumping and invisible collision. He has issues navigating through certain tiles which very much can affect how he performs.
Crotus Penn Asylum:
- cannot rush through most of the doorways in main building without bumping off invisible collision
The Game:
- cannot rush down the stairs that are in the middle of main floor without bumping off of invisible collision, and cannot rush/convert through doorways on Gideon without bumping into air
RPD (both wings):
- Blight cannot rush up or down Fire Escape stairs and Library stairs or rush through doorways without being forced to back bump
The Pale Rose:
- Blight is unable to rush down or up the hill by shack where the filler rock pallet is and debris. No matter how hard you try you will bump off nothing and it hurts him even more than the map does.
Eyrie of Crows:
- Blight has a bunch of back bumping issues on this map at almost every tile - as well as the foliage on the ground having a massive hitbox
Various maps:
- excessive back bumping while trying to rush/convert around random tiles & foliage, even Maze Tiles
Other:
- persistent double fatigue bug after successfully getting a Lethal Rush hit on a survivor or breaking a pallet/breakable wall in power (this greatly affects him negatively in chase and does not feel good) - this has been going on since Alan Wake chapter.
- after his add-on changes, Blights turn rate has felt more stiff (I play Blight on 4k DPI and it feels like I have to throw my mouse now in order to flick) I could just be crazy though
- the Lethal Rush effect on HUD stays even after not being in power.. this is a bit strenuous on the eyes
Post edited by o7o on
4
Comments
-
I'm also noticing after today's update, Blight is getting random microstutters and rubberbands while walking or in power.
1 -
Add Garden of Joy to the list of maps that are affecting Blights collision. He cannot rush on the porch or through the main hallway of the main building without being forced to bump on air.
1