Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Calm Spirit Suggested Change
When I use survivor, calm spirit has always been my go to perk, ever since I began playing this videogame last year. The perk itself is very good for hiding from the killer, which is certainly it's intended design with not being able to scream and setting off crows all over the place. However, the other part of the perk where you search through chests and cleanse totems silently is very odd to me, considering I don't believe it's in the perks nature. Additionally, having the 30% increased speed when doing said actions can be an enormous drawback from using it and it feels outright unnecessary. Opening chests and cleansing totems silently is completely useless for a number of reasons:
- If the killer is not around, doing these actions silently has no benefit, not forgetting you're doing them at a slower rate.
- Considering the perk is meant for you to do these actions near the killer. There are clear downsides to this already. What if they spot you? You wasted a great chunk of time trying to do these actions when you could have been hiding, which is what the perk is meant to be for.
- Again, if you're doing these actions near the killer. Fully opening a chest and fully breaking the totem still makes a sound. A dead giveaway to your location.
- All in all, you're spending even more time doing side objectives rather than prioritizing on what needs to be done.
On account of the perk icon and the whole aspect of the perk creating a safe space for animals such as the crows, you can spread that fortune onto other survivors alike.
These are my suggested changes.
- (Keep) Reduces chances of alerting woodland creatures by 100%
- (Keep) Allows you to overcome the urge to scream
- (Remove) Allows you to open chests and cleanse/bless Totems silently, but at 30% reduced speed.
- (Add) When healing a survivor or repairing a generator with other survivors, they also overcome the urge to scream and alert woodland creatures. After completing the healing or repair action, that survivor gains those benefits until they're no longer within 16/20/24 meters of you.
Let me know what you think! Thank you so much for reading this, hope you're having a blessed day!
Comments
-
I'd be down with removing the pointless penalty to totems and chests. Don't like the idea of spreading the effect to other survivors, sounds way too powerful.
0