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Breakable Walls change(in more dynamic way)
Breakable Walls are a Missed opportunity of something more dynamic:
• like a entity door made of black branches or black tentacles that only the killer can open for short time with a short interaction (10 15% faster than current breakable walls and remains open for 35-50 seconds.
The door closes so as not to leave the area too much to the advantage of the killer but allows the killer not to be abused by creating a passage in the Chase.
Because sometimes when the game starts the killer breaks the walls you might as well leave those areas open or as I suggest put something more dynamic, which every time the survivor arrives takes advantage of the time that the killer has to open the door but only once in the chase because it then remains open for long enough not to be abused and After reclosed.