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Anti-Camping idea

Hello,


I had this idea today that Im going to talk about. Its a solution to a camping problem. This would help to make some killers stronger, because they dont need to be weaker only because of them being strong hook campers.

The idea is basically a completely new hook mechanic. Every time a survivor is hooked they are send to a "hook-room" where they are out of reach for everyone. I imagine something similar to a location like the void realm(size-wise and maybe visually the same). Each map would have at least 4 unhook/respawn spots, ideally located at the same spot always(this is only to give killers a chance to catch the survivor going for the unhook/respawn to make it not completely free and still avoid camping).

Important thing about this is a notification. I have an idea to give only a loud sound notification(very specific), not a visual one, to partially solve the tunneling problem also. Killer has an idea of where the unhook happened, but they need to guess if they really want to tunnel the unhooked person. The better idea in this scenario is to create pressure somewhere else instead of wasting time trying to go to each unhook/respawn spot.

This idea maybe is not complete and some details need to be adjusted or require additional mechanics, but I do believe this is a healthy way of solving the most discussed issues we are so passionate about. Im aware of killers being weaker and of other issues, if this would make it to live servers, but fear of making the game unbalanced for some time before we figure out what needs to be buffed/changed/nerfed is worth of making the game healthier.

Im pretty sure everyone is gonna be surprised by this, but Im a killer main who plays 70%/30% killer/survivor. Im not a native english speaker, so please excuse me for some grammar mistakes, I tried to explain my idea as good as I can. Let me know what you guys think about my idea. I wanted to share this with the community.