The balancing changes look awful
As powerful as adrenaline is its one of the few perks that make 0ks possible if they killer is just trying to confim one kill so I want to see something done about that first it's a band aid over a bleeding wound rn.
ultimate weapon did not need its changes. The counterplay to ultimate weapon is being able to hold the chase the other thing about it is you can prerun when the killers using it because they get stuck in locker animation for like 2 seconds then have to make their way over to you and if you cant see them opening the locker you scream so you know they are coming but instead a bunch of players started wasting a perk slot on calm spirit which meant that pressure was not soaked evenly enough and solo q teams just imploded when you had a calm spirit players not taking chases against a killer playing around ultimate weapon. Now you just run distortion and it covers all your bases if feel like baiting out your team.
DS was pretty good its just people were comparing it to what it was. People would say you couldn't get anywhere with 3 seconds but the issues were-
1-don't run across the killer if you dont have to you get dropped to their left but people were always wasteing a second 1/4 of the times they used it. They just needed to run left forward back just not right it just didn't give you full map access but it didn't need to the alternative is being hooked its about buying time.
2-people were still just running into things most REALLY good players still used it because it was still a solid perk people don't realise how big a 3 seconds plus an extra chase is even if you have to take it in an less than optimal part of the map its still EASILY in the top quarter of the perks the survivors have access to.
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Imagine thinking current DS is ok, UW doesn’t need a nerf, but Adrenaline does.
You just want survivors perks to be nerfed.
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No changes were required for all perks. Probably both UW and adrenaline will be used less frequently.
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I don't think adrenaline needs a nerf i think the opposite at the game is it's a band aid because its too easy for killers to confirm one kill after all the gens are done so its needed in its current state
I think. DS and UW are fine and Adrenaline is needed in its current state because with anti-tunnel perks turned off killers can too easily confirm a 1k every game no matter how badly they played hence why its a band aid over a bleeding wound and they just ripped off the band aid before the wound.
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DS change is just there to help people make it to a loop more easily. Still the same strength overall.
UW was nerfed since the scream interruption allowed for unhealthy gameplay. Still allows info though.
Adrenaline change is whatever. I personally like it but it makes sense why others will not.
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