Let's Talk About Blight's Iridescent Add-ons
Hello everyone!
As the title says, I want to speak about Blight's iri add-ons and what I would do to change them. Since Blight is getting his collision reworked to the point where the hug tech will most likely no longer be performable, which is completely fine, I wanted to talk about his iri add-ons. Well, only one for now because I don't know how to change the other.
Before I begin, I'm a Blight main and these are my opinions. I'm open to being wrong and corrected.
As many of you know, Blight is one of the strongest killers in the game with a pretty high skill floor and ceiling. While his base-kit was and currently is perfect, his previous add-ons weren't. Two of these add-ons were C33 and Iri Blight Tag.
The former made Blight a pallet eating monster that would, in various cases, discourage players from using his power and gave players free info on where survivors were due to the hindered score event and the latter, while difficult to use in some cases, was also very powerful, especially in camping scenarios before the anti-camp mechanic was introduced.
Many of you know that these two add-ons, along with other add-ons, were changed for the better. However, some of these changed were… questionable.
In regard to C33, I think it isn't a problematic add-on for now. However, I do think it may be problematic in combination with Iri Blight Tag. Why? Because your rush turn rate is increased by 33%, your rush duration is increased by 33%, increases the look angle by 20 degrees, and increases rush speed by 20%, all while his tokens are reduced to 3 instead of 5.
For a change, I would personally bring back the insta-down effect back. I know a lot of you are skeptical but keep on reading. I genuinely think that while old Iri Blight Tag was strong, all it needed were a few nerfs to make it fair. Let me introduce you to my first change.
Version 1 Iri Tag:
- Bring back the insta-down effect on the last rush token used.
- Add a 4-meter rush requirement to the add-on to prevent camping with the add-on.
- Make token regeneration last 20 seconds on successful insta-downs and 25 seconds on missed Lethal Rushes. If you use your other tokens, then cooldown is normal at 2 seconds per token. It's only when you try and go for the insta-down with the last rush will the token regeneration increase.
- Add a visual and globally audible notification to let survivors know you have this add-on. However, this notification will ONLY trigger when using the last rush to insta-down.
- Make it not stack/work with C33.
Now for my second change.
Version 2 Iri Tag:
- Bring back the insta-down effect on the last rush token used.
- Every time you hit a survivor with a Lethal Rush, Iri Blight Tag gains a token up to maximum of 4 or 5 tokens. Once you reach the maximum number of tokens, the next time you use your power AND use your last Lethal Rush, the survivor will be insta-downed, and all tokens will be consumed. The same thing happens when you miss.
- Add a visual and globally audible notification to let survivors know you have this add-on. However, this notification will ONLY trigger when using the last rush to insta-down.
- Make it not stack/work with C33.
Well lads, this is what I would do to Iri Blight Tag. As I mentioned before, I don't know how to change C33. I would honestly just keep it as is and just change Iri Blight Tag. Let me know what you think.