Mechanic to make DCs less discouraging for killers and survivors
So, for each survivor who DCd in the match, the killer and the rest of the survivor team should be rewarded with more bp
something like:
1 dc = 25% more bp for every single person in the match
2 dc = 50%
3 dc = 75%
4 dc = 100%
look at this match:
you know what i mean?
Comments
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what is that build 🤣😅
also I agree ☝🏼1 -
I think DC players give 5000 bp to everyone or something?
Still agreed though.
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Leon DCed because you played Skull Merchant and because he got downed in less than 2 minutes yet with only 1 gen done. Ever since 7.5.0 tunnelling went through the roof and Skull Merchant is already a miserable experience so the first down DCing is basically expected.
Sable DCed because there was only a single gen done by the 3rd hook against a Skull Merchant.
Renato likely DCed because he realized there was no fun to be had in a lobby that's 50% bots against a Skull Merchant (less so than a normal Skull Merchant match anyway).
Ace didn't DC because he either figured you weren't sweating or already DCed earlier and didn't want to deal with the penalty even if the match was ruined by the 2 minute mark.
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all 3 perks gives me more BP :)
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it would be a good option too!
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I do think there needs to be DC compensation, add some bonus to the pips as well. The bots do gens and cant be mind gamed, but therye still pretty stupid.
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