Anyone else getting frustrated by this and wondering why BHVR did this?
I don't know why but over the last year BHVR seem to have added random jutting out debris on various loops for reasons I cant quite understand.
I often find myself getting stuck and wondering what I am even stuck on, I even had a killer agree they saw me seem to randomly stop mid loop which was enough for the down and it was because I got stuck on a tiny piece of debris that was unavoidable.
Stuff like this where a brick randomly juts out is very annoying, so can we please stop putting stuff to get stuck on in loops thank you Dr BHVR?
Comments
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indeed. it's not a secret that a survivor should hug a loop tightly so what purpose do random objects like these serve other than to flat out sandbag? Similarly, there's no reason to place lockers next to a vault either as controller players get screwed. It happens very rarely to me but when it does it sure is annoying…
I think it's the red forest map that one of the tiles has a tree that you have to loop around when looping the tile and 9/10 I just run into it cause it's not at the front of my mind to remember the tree is there. It's just stupid design imo
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I wonder if it is a low key attempt to nerf survivors on certain maps? As its likely going to be the more experienced survivors who will loop tightly against walls so you are more likely to get stuck.
I feel that I get stuck on random junk more than ever
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came back to this thread cause I just went down at a loop on that yamaoka family estate map because there was a gigantic rock on the loop that I did not expect lmao
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There was a chance they tried to add another "skill factor" and "spice things up" through those
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Lol yeah they are on pretty much every outdoor map now
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Well despite what people think, they aren't stupid so they must know people are getting stuck and dying to this stuff. So it has to be intentional for whatever reason
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