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For the love of God, please allow a White Scratch Marks Option

Here is the thing. I am not sure how it is for everyone, but I am red-green colourblind. On certain maps, such as Dead Dawg Saloon, that have a reddish or a greenish hue ground, it is absolutely, and I mean absolutely a massive pain to see scratch marks.

In fact, so many times I lose survivors when playing as a killer, simply because I can't really see the scratch marks, which sometimes it leads to losing the game… all because of an accessibility issues.

I've noticed, and I do not know why that is the case, but BHVR has done a lot more for survivors with accessibility issues than killers.

For example, the heartbeat animation for killer's terror radius for survivors with hearing impairment. That helps, somewhat. Of course, not entirely, but it's something.

For killers with hearing impairments, a massive nothing, enjoy a full game versus completely silent survivors, a massive cue in this game.

Now why I am giving this example? See, I understand that if too many accessibility options are added, they can and will be exploited by people without disabilities, and give them unfair advantages.

Fair enough.

However, the issue with not seeing scratch marks is exclusively screwing over colorblind people, and the ability to change their color would not give ANY advantage to anybody who sees them regardless. If you already see the red scratch marks, there's no difference for you either way. Plus you'll have the option to keep the red scratch marks, if so you prefer.

And either way, that's why perks to hide scratch marks exist in the game in the first place. Killers are SUPPOSED to see scratch marks by design. It's then up to survivors to either bring perks or be more creative (walk around loops) etc. to hide their scratch marks. And I'm watching many streamers that NEVER seem to lose scratch marks like I do, I am actually feeling incompetent by watching others follow scratch marks so efficiently.

If you cannot see them due to colorblindness or bad eyesight, that's not a part of the game. That's not a part of the balance of the game. That's not a mechanic. It is strictly an accessibility issue, and that's it.

And for conclusion, because I know someone will bring this up, no, the colorblind filters are not helping whatsoever. In fact, not one bit. They're somewhat useful for pools of blood, but for the tiny scratch marks, it makes very little, if any difference.

The only thing that TRULY helps is to inverse the colours of your monitor and play the entire game with inverse colors. But I mean… come on.

I'm sincerely hoping this thread will be noticed by the developers.

Comments

  • UndeddJester
    UndeddJester Member Posts: 3,315
    edited April 6

    Curious the colour blind mode doesn't work for you, especially as you have the most common type of colour blindness.

    Do you mind if I ask (because obviously for anyone not colour blind it makes it hard to envision the problem), how do scratch marks look for you on Dead Dawg exactly?

    These might be bad examples, do you have a reference image that can be run through a colour blind simulation to help understand and give BHVR a chance to address the problem? Is it only Dead Dawg or do other maps create similar issues?

    Not against the point though, if scratch marks are in your field of view, the important part is they should be visible. The colour doesnt really matter.

    The immediate issue with say white scratch marks is you'll be fine on Dead Dawg, but you'll be screwed on Ormond... with the variety of different coloured maps now there will probably be a particular combo the colour blind modes don't help on. Having an alternative colour like "blue" for those maps that you can toggle to might be helpful.

  • mizark3
    mizark3 Member Posts: 2,253

    Yes, please allow for custom scratchmark and aura colors (ideally with 3 presets for different maps). That way anyone can use whatever they want, and figure out what works for them.

  • Callahan9116
    Callahan9116 Member Posts: 127

    Yeah it shouldn't be hard for them to do that

  • Akumakaji
    Akumakaji Member Posts: 5,450

    One solution could be to group the maps into different colors depending on the main one, like "greenblue" all the forst maps, "yellow brown" Eiry and Dead Dog Saloon, etc. I don't think that we would need more then 5 categories and you could then assign a new color to each one.

  • VASRIO
    VASRIO Member Posts: 18
    edited April 6

    Yeah, that's why I think the best option is to allow custom scratch mark colors that you can change depending on the map, as 1 single color for all maps doesn't really do the job. My problem is not only on dead dawg, although dead dawg is like the worst possible example. Ormond is actually really bad too, which I can't really explain why since the ground is white, but it's also incredibly hard to separate the red scratch marks from the background.

    The thing with color-blindness, is that it's not only that we can't see the color properly, but mix colors up, but it's also an issue of saturation. If the scratch marks seem very saturated and distinct for those with normal color vision, for me they're incredibly washed out and don't stand out from the ground. The colour blind filters change the colors to something more distinguishable, but they don't saturate them at all, which leaves me with very pale, washed out colors to work with regardless.

    Let me demonstrate to you exactly what I see, as accurate as I can:

    WITHOUT FILTERS:

    Here's a possible example of what SM look for me on most maps. Then again, I'm not sure if you see exactly what I am seeing, but supposedly, these colorblind filters are supposed to replicate colorblind vision. Now, as you can probably tell, I can see the dark blood below the hook and the scratch marks above it (because they're on a very dark ground).

    But other than that, in the video I screenshotted, there was a survivor running all the way up to trough the hook, so the scratch marks are supposed to lead to them directly. I can only see the scratch marks above the blood pool, and the rest of the green lines, I can't really tell if it's scratch marks or grass, it literally looks the same.

    Now the scratch marks for you would look like this I presume, this is the original. Let me know if you can see any scratch marks beyond the ones above the pool of blood under the hook, because I cannot.

    WITH FILTERS:

    Now let me show you what the filters do. Here is the original with the filters for you (what you see presumably).

    And here is what I see even with the filters (presumably again, bc I am not sure how accurate these colorblind simulators are):

    It is slightly better than without the filters, there is no doubt. They do look slightly more distinguishable than the grass. But it's simply not distinguishable enough to not get confused sometimes and lose chase.

    I really hope this simulation was accurate, and you could get the picture, because I understand it's super hard to replicate these things and see what the game looks like from my perspective.

  • UndeddJester
    UndeddJester Member Posts: 3,315
    edited April 6

    Yikes, yeah, that's pretty dire πŸ˜…

    Tbh it's kinda looking like those filters aren't working right, because the base images are not that far different to my eye. The approximated filtered versions highlight the problem, it is SLIGHTLY better in the filtered version... but not by much... without them side by side I couldn't tell the difference.

    Allowing for a custom scratch marks colours is still probably a good idea to add anyway, though I'd almost be tempted to file this as a bug... because although I am a layman and don't know what a corrected version should look like, the original and filtered version both looks pretty similar to me as a non colourblind person...

  • VASRIO
    VASRIO Member Posts: 18

    I have posted a comment with the references and comparison between filter/no filter and colorblind/ no colorblind, but for some reason it went through approval checks… hopefully it comes up soon so you can see exactly what difference the filters make.

    Spoiler: They do help slightly, but honestly it's like making it 20% better, instead of solving the issue.

  • skylustv
    skylustv Member Posts: 223

    I really hope the devs listen to your feedback

  • VASRIO
    VASRIO Member Posts: 18
    edited April 6

    I think colorblind filters are not a solution for something so specific such as seeing tiny scratch marks on a video game where you're constantly moving. What colorblind filters do help with, is for example, separating team colors in games. For example, if in a game your friendly team members are green and the enemies are red, in most games when you activate the colorblind filter, the friendlies will become blue instead, and that helps separate blue from red (instead of green from red, which is impossible).

    And if the colorblind filters simply changed scratch marks to blue, it would immediately fix the issue for ppl with deuteranopia and protanopia (not for people with tritanopia though).

    So yeah, an option to simply change the colors would be ideal. It's such a simple thing to add as well, it literally just involves changing the hex code of colors and adding a selection menu. And it's important, because red-green colourblindness is very common in particular, especially in men (something to do with chromosomes πŸ˜‚) its 10% of the general population, 1 in 10 men playing DBD can barely see scratch marks lmao. It's crazy to think about.

  • Blueberry
    Blueberry Member Posts: 13,590

    Totally agree. Just allow a multitude of colors options so we can customize.

  • Flawless_
    Flawless_ Member Posts: 323

    There is literally no excuse for this. All they need to do is change a color value for scratch marks and add a toggle in accessibility options. This should have happened a long time ago…