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What is your idea for Deep Rift to be more rewarding and not simply a vibrant blue hue?
Panabas
Member Posts: 24
Personally, I loved rainbow armor on Monster Hunter as the ultimate reward - armor could be embellished to transition between a myriad of colors, and it displayed an achievement proudly with a bold flashiness. It enhanced armor uniquely - it wasn't a single tone - but maybe too flamboyant? For DBD as a more subtle design effect, I think merely a custom choice of a radiant color to the piece (RGB hues) - one time only to also personalise the choice uniquely - would be fantastic: it'd be a proper reward over a redundant reshade and feel meaningful/special. Still, this would need to be reconsidered for licensed characters/costumes, I guess?
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