Phase-walk audio bug

ProudRinMain Member Posts: 322
edited April 11 in Bug Reporting

when in phase-walk and within a certain range of a survivor, sounds don’t fluctuate in intensity / directionality meaning the audio becomes monaural.

Can you please look into this? I think it affects both consoles and pc.

Also, while you’re at it, can you please look into fixing Spirit’s walking animations? They’ve been bugged since last year’s May or April

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