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The Cenobite's Box needs more clear / louder audio cues of where it is

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Batusalen
Batusalen Member Posts: 1,210
edited April 14 in Feedback and Suggestions

If it wasn't because the prompt to grab it popped up, I would have missed it completely. With all the ambient audio of the maps and sound effects of gens and such, it's almost impossible to hear the quiet lighting sound it has unless you are already on top of it.

It needs to have either a louder SFX, another type of cue (like a lighting area around it), or both to make it easier for The Cenobite to locate it without having to check if that on the ground is a rock of the map, or the Box.