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Would you agree with this ranked system? (Killer side)

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,735
edited April 2024 in Feedback and Suggestions

Scoring Points

Hooking a Survivor/Survivor reaching a new hook stage = +1 Point

Every Survivor was hooked once = +1 Point

No tunneling (No Survivor was hooked twice in row, excluding final survivor, including End Game!) = +1P

No Camping (Being within 20m of Hooked Survivor on the same floor for longer than 20 seconds, outside of chase, including End Game!) = +1P

End game = Once Exit Gates are powered (all Gens done)

Total maximum per match = 12 P+1P+1P+1P = 15 Points

Rating Performance per Points

S Rank = 15 to 14 points = Outstanding Performance

A Rank = 13 to 11 points = Amazing Performance

B Rank = 10 to 8 points = Good Performance

C Rank = 7 to 6 points = Avarage Performance

D Rank = 5 to 3 points = Weak Performance

F Rank = 2 to 0 points = Horrible Performance

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Also I have idea if depending on which Killer you pick (strong having no extra and weak having +2) you would get extra points but these would not go beyond 15 points.

    To incurage and not punish playing weaking killers.

  • RFSa09
    RFSa09 Member Posts: 931

    i really liked it, the only problem with it is the ´´no camping´´ imo, because camping is in any way a problem (not even hard to counter)

  • StikMC
    StikMC Member Posts: 34
    edited April 2024

    I don’t know if it would work or not, but I’d be willing to test it. It’s similar to my post as a general concept.

    Post edited by StikMC on
  • Ohyakno
    Ohyakno Member Posts: 1,206

    Well, it'd make me slug survivors instead of two hooking and letting everyone leave. I really don't want +MMR.

  • Xernoton
    Xernoton Member Posts: 5,936

    I like it but what do you get out of this? If it's only a rank with no real function then I don't see many people changing their play style.