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Would you agree with this ranked system? (Killer side)
Scoring Points
Hooking a Survivor/Survivor reaching a new hook stage = +1 Point
Every Survivor was hooked once = +1 Point
No tunneling (No Survivor was hooked twice in row, excluding final survivor, including End Game!) = +1P
No Camping (Being within 20m of Hooked Survivor on the same floor for longer than 20 seconds, outside of chase, including End Game!) = +1P
End game = Once Exit Gates are powered (all Gens done)
Total maximum per match = 12 P+1P+1P+1P = 15 Points
Rating Performance per Points
S Rank = 15 to 14 points = Outstanding Performance
A Rank = 13 to 11 points = Amazing Performance
B Rank = 10 to 8 points = Good Performance
C Rank = 7 to 6 points = Avarage Performance
D Rank = 5 to 3 points = Weak Performance
F Rank = 2 to 0 points = Horrible Performance
Comments
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Also I have idea if depending on which Killer you pick (strong having no extra and weak having +2) you would get extra points but these would not go beyond 15 points.
To incurage and not punish playing weaking killers.
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i really liked it, the only problem with it is the ´´no camping´´ imo, because camping is in any way a problem (not even hard to counter)
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I don’t know if it would work or not, but I’d be willing to test it. It’s similar to my post as a general concept.
Post edited by StikMC on1 -
Well, it'd make me slug survivors instead of two hooking and letting everyone leave. I really don't want +MMR.
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I like it but what do you get out of this? If it's only a rank with no real function then I don't see many people changing their play style.
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