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Twins

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CrowVortex
CrowVortex Member Posts: 936
edited April 18 in Feedback and Suggestions

I find it ironic that a Twins rework that has repeatedly been pushed back for pretty much year's and year's got all of its kit changes reverted, sure there's some QOL in there in terms of cooldown's but nothing has changed, the same problems will remain, as will the slugging playstyle you tried to address. You could've adjusted Victor to just be kickable on a successful pounce for 2 seconds instead of being flat out immune, kept the haste effect for Charlotte and having Victor pin a survivor down after a knockdown.

As it looks now, it seems that BHVR just plans to toss them to one side and say 'We tried'. If you're not going to go in this direction then you'd be better off going the Freddy route and just design a new power from the ground up, perhaps taking some inspiration from Ferra/Torr from Mortal Kombat X as a proper tag duo. It's just frustrating to see at this point after all this time of a promised rework.

Post edited by EQWashu on

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,331
    edited April 18
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    They just need more incentive not to slug, by allowing the player to switch back to Charlotte faster after downing a survivor. Any killer can slug, but Twins are encouraged to do it more than anyone else because of how inefficient it can be to go pick up and hook. The long 5 second cooldown after Victor downs a survivor doesn't deter slugging when you are forced to sit through it regardless of whether you slug or not. Keep the 5 second cooldown if the player intends to slug with Victor, but don’t force it upon them if they just want to pick up and hook (ie. let them switch back to Charlotte after like 1 second during the cooldown if they want to, so there is a bit more incentive to hook and it can be done a bit more efficiently).

    The haste effect for Charlotte on the PTB didn't really do what it was supposed to do either. Haste in general (unless it's a super high value like Background Player) is not that good for map traversal most of the time. The time you save traveling the map is minimal compared to its strength as a chase tool. It did allow Charlotte to pick up a little faster if she wanted to, but it was far more useful if it was used for Charlotte to just chase other survivors instead (and thus continue slugging anyway, just in a different manner) since 10% speed in chase is a much bigger deal than 10% speed to cross the map. Even if you hit someone and lost the effect, you already got value from it at that point.

    Post edited by sizzlingmario4 on
  • BlackRabies
    BlackRabies Member Posts: 863
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    Might have been fine to let Charlotte keep the 10% haste, but change it a little so she only gets it while chasing the survivor that has Victor attached to em. Makes the pair work together in a way and it makes sense lore wise.

  • Blueberry
    Blueberry Member Posts: 12,873
    edited April 18
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    Well it sounds like they kept the “recall Victor at any time thing” so they should no longer be able to take him hostage if I’ve got that right.
    Still kinda stuck if they locker jump cross map though. Not much you can do there.

  • Devil_hit11
    Devil_hit11 Member Posts: 6,479
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    yes but they also shadow nerfed twins. it is that her cooldown to regrow victor is worse. they reverted her changes but did not revert her nerfs.

  • Blueberry
    Blueberry Member Posts: 12,873
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    Yeah that nerf does suck, but at least she got a bunch of other buffs and Weighted Rattle is quite strong now.