Recent nerfs to survivor
The nerfs to survivors are getting ridiculous. They should leave self care alone. You're lucky if you don't get a tunneling killer -(especially a proximity tunneling legion) at all. I understand that on PC, there are better connections, but on PS4 it's just sad,
I've been biting my tongue waiting for the dedicated servers, but it looks like the devs are going full steam nerf survivor dunce mode before we will get to see how the dedicated servers correct these problems. Getting hit through windows shouldn't happen, proximity chasing by legion, shouldn't happen, turn off the mend while in heartbeat range. No one is talking about the major nerf to borrowed time both in the decreased time, and introducing the killer notification if you fall. They took away the little counter play that survivors had against the legion with pallets. They are bending over to the whining of the rank 1 killers and making the game less enjoyable for everyone else.
Legion actually moves even faster if he attacks while running. Until the recent nerfs, I commended the devs for balancing the game. There should be a 50% survival rate. Killers shouldn't expect to get all survivors. On one of the recent dev streams FAQs they stated how there was a 50% survival rate across maps, that's great, however in reality this doesn't account for farming killers, which means that the actual survival rate for non farming killers is closer to 40% or even less, considering that farming killers often allow 4 escapes which greatly skews this data. I enjoy survivor because it is more challenging, I have to try to survive. As killer I often get 3-4 kills, and very rarely lose, and always get far more BPs! I don't even use BBQ and chili!
The re-spawning hooks is a joke, especially with all the perks surrounding them. If physical items such as toolboxes and med kits don't re-spawn, then why do trapper bear traps and hooks?? Congratulations you've broken a hook, in 2 minutes it will be back. Breakdown, please! Distortion, great, so the first 3x the killer won't see me, however after that he will. So in other words, the first three times BBQ hits, (when you have the best chance the killer won't come after you because the rest of the team is still alive) you're hidden, however after that you're out a perk. It shouldn't work the first three times, but then work the rest of the game.
Aftercare, dismal, it's arguably worse than bond since there is a prerequisite to using it and bond has none. Hit boxes are pretty ridiculous too on PS4 at least, I've seen killers literally facing the other direction swing and somehow it hits me. As I said, I'm hopeful that some of these issues will be fixed with dedicated servers, but I'm very unhappy with all the survivor nerfs, when the game was already balanced (except for rank 1 SWF situations) As it stands if you don't have 3 great teammates then most of you are going down. I'm survivor rank 2 right now and most of my games always come down to a hatch or 4 death.
I hate to see them destroying such a fun game, and that's why I've stopped my silence and joined the forums before dedicated servers to hopefully stem the tide of these game killing nerfs.
Some map fixes that need made. - On the game map, and generally any map where the basement is the third floor down, it is incredibly dark, almost can't see what you're doing, the Badham, and Lampkin lane map, it appears like there are stars all in the air and it's very hard on the eyes to try to do a generator in one of these basements. This only seems to happen when the basement is below two floors and not just one. This happened a few patches back and hasn't been fixed.
I might mention that wiggling is joke as well, hooks are so close together on all maps that it's virtually impossible to wiggle off unless you are very careful in where you go down and if a hook has just killed a teammate. Also Legion shouldn't be able to see your heartbeat in lockers.
If lockers block aura readings they should also block this reading. It's nice to see people acknowledging how strong Legion is, I predicted he would be a top tier killer from his announcement. As it stands he is broken.
Comments
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No one is going to read that wall of text25 -
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.0
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The title, the 3-post author, the paragraphs and the topic made me skip most of the actual text
Have this instead:
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@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
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Legion is weak lool his current state hes just annoying hes not fun to play or fun to play against.1
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@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Yeah it will only be ~18 (?) seconds instead
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You need a TL;DR. Your text is way too long.
Nerfs are needed. Chases shouldn't be nearly as long as they are and self-care can attribute to that length. If the chased heals themselves after being hit away, that will prolongue the chase as they need to be hit all over again. When chases are long, a lot of killers will resort to camping and tunneling off of hook to ensure a kill. Self-care shouldn't be nearly as good as it is now, anyway. I still think making SC not hold if you start moving would be best as it can't be used in chase.
What rank is your killer? Maybe spend more time on them. It's best to play both equally so that you can understand stuff from both perspectives.
Respawning hooks and traps are necessary. Without them respawning, people would just sabbo them all and the killer would be without a power (traps) and having to take everyone to the basement from wherever they got downed on the map.
And yes, some perks are useless or less useful. Both killer and survivor has them.
Wiggling is a joke unless you're far away enough from the hook and people take hits. They're increasing the distance between them I do believe.
Oh, did you join the forums 'cause seeing Legion can see people inside the locker pissed you off? o-o lol
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@Master said:
@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Yeah it will only be ~18 (?) seconds instead
That was probably one of the worst of your troll posts so far, 1/10 on the troll likeability scale.
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powerbats said:
@Master said:
@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Yeah it will only be ~18 (?) seconds instead
That was probably one of the worst of your troll posts so far, 1/10 on the troll likeability scale.
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I agree.
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@Nickenzie said:
powerbats said:@Master said:
@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.
No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Yeah it will only be ~18 (?) seconds instead
That was probably one of the worst of your troll posts so far, 1/10 on the troll likeability scale.
I can troll better than that!
My eyes! ;--; The white is blinding.
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You're not entitled to an EZ scape, bruh.6
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@HURRI_KAIN said:
The nerfs to survivors are getting ridiculous. They should leave self care alone. You're lucky if you don't get a tunneling killer -(especially a proximity tunneling legion) at all. I understand that on PC, there are better connections, but on PS4 it's just sad,I've been biting my tongue waiting for the dedicated servers, but it looks like the devs are going full steam nerf survivor dunce mode before we will get to see how the dedicated servers correct these problems. Getting hit through windows shouldn't happen, proximity chasing by legion, shouldn't happen, turn off the mend while in heartbeat range. No one is talking about the major nerf to borrowed time both in the decreased time, and introducing the killer notification if you fall. They took away the little counter play that survivors had against the legion with pallets. They are bending over to the whining of the rank 1 killers and making the game less enjoyable for everyone else.
Legion actually moves even faster if he attacks while running. Until the recent nerfs, I commended the devs for balancing the game. There should be a 50% survival rate. Killers shouldn't expect to get all survivors. On one of the recent dev streams FAQs they stated how there was a 50% survival rate across maps, that's great, however in reality this doesn't account for farming killers, which means that the actual survival rate for non farming killers is closer to 40% or even less, considering that farming killers often allow 4 escapes which greatly skews this data. I enjoy survivor because it is more challenging, I have to try to survive. As killer I often get 3-4 kills, and very rarely lose, and always get far more BPs! I don't even use BBQ and chili!
The re-spawning hooks is a joke, especially with all the perks surrounding them. If physical items such as toolboxes and med kits don't re-spawn, then why do trapper bear traps and hooks?? Congratulations you've broken a hook, in 2 minutes it will be back. Breakdown, please! Distortion, great, so the first 3x the killer won't see me, however after that he will. So in other words, the first three times BBQ hits, (when you have the best chance the killer won't come after you because the rest of the team is still alive) you're hidden, however after that you're out a perk. It shouldn't work the first three times, but then work the rest of the game.
Aftercare, dismal, it's arguably worse than bond since there is a prerequisite to using it and bond has none. Hit boxes are pretty ridiculous too on PS4 at least, I've seen killers literally facing the other direction swing and somehow it hits me. As I said, I'm hopeful that some of these issues will be fixed with dedicated servers, but I'm very unhappy with all the survivor nerfs, when the game was already balanced (except for rank 1 SWF situations) As it stands if you don't have 3 great teammates then most of you are going down. I'm survivor rank 2 right now and most of my games always come down to a hatch or 4 death.
I hate to see them destroying such a fun game, and that's why I've stopped my silence and joined the forums before dedicated servers to hopefully stem the tide of these game killing nerfs.
Some map fixes that need made. - On the game map, and generally any map where the basement is the third floor down, it is incredibly dark, almost can't see what you're doing, the Badham, and Lampkin lane map, it appears like there are stars all in the air and it's very hard on the eyes to try to do a generator in one of these basements. This only seems to happen when the basement is below two floors and not just one. This happened a few patches back and hasn't been fixed.
I might mention that wiggling is joke as well, hooks are so close together on all maps that it's virtually impossible to wiggle off unless you are very careful in where you go down and if a hook has just killed a teammate. Also Legion shouldn't be able to see your heartbeat in lockers.
If lockers block aura readings they should also block this reading. It's nice to see people acknowledging how strong Legion is, I predicted he would be a top tier killer from his announcement. As it stands he is broken.
Ok let me try to put in my view of this mess of a posting...
- Nerfs are needed to both side when trying to balance a game... I know some don’t like it when there main gets nerfed but, they are needed.
- Dedicated servers are a good thing. Thou getting hit on the other side of a window is ok as there’s nothing there to block a hit. Also my counterplay to any killer is not being seen. Can’t kill what u can’t find lol
- Trying to get a average of anything on a game like this is very hard. Not trying to defend the devs. But, dcs don’t count as a death, but a dc might as well count as 3 deaths cause when someone leaves early say before gen 1 is even done its now a 3v1 and u can basically add 3 deaths to the chart.
- As far as length. sir lockers are a thing and if u get into one when someone’s downed it will allow distortion to last longer also how would u feel if killer had a perk that when u kick a gen it couldn’t be fixed for 8 mins. Hooks are needed for the killer to be fair.
- Welcome to the world of online games... Noobs are a thing sucks but, it is what it is... better then how other games handle it trust me lol
6.no gen issue here or hatch issue for me so no comment.
7.once again noobs is the main problem. I’ll get in the way if I feel it’s worthwhile. A lot won’t thou. Also I like mad grit lol
8.i don’t think he sees auras he just gets the normal fail skill check kinda notification. So ya
O.o wow longest post ever!
So umm
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I'd be more than happy to get a challenge from the changes. Doing gens is so easy we need some area of the game to be difficult.1
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TLDR:
"I want basement meta so buff sabo"
"Trapper OP pls nerf"
"Wiggling should be a 3rd chance"2 -
Why exactly should "getting hit through windows" not happen? It's a window. An open space through which a killer can stick their arm and hit you. If hooks didn't respawn and people were saboing, you would be complaining about being slugged and laying on the ground for 4 minutes every match so I don't think you want hooks to stop respawning. Legion sucks, we all know that. Everything else you've whined about is ridiculous though.
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@fluffybunny said:
You need a TL;DR. Your text is way too long.Nerfs are needed. Chases shouldn't be nearly as long as they are and self-care can attribute to that length. If the chased heals themselves after being hit away, that will prolongue the chase as they need to be hit all over again.
lol This literally never happens unless the killer deliberately ends the chase and goes somewhere else.
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@Eninya said:
@fluffybunny said:
You need a TL;DR. Your text is way too long.Nerfs are needed. Chases shouldn't be nearly as long as they are and self-care can attribute to that length. If the chased heals themselves after being hit away, that will prolongue the chase as they need to be hit all over again.
lol This literally never happens unless the killer deliberately ends the chase and goes somewhere else.
I see people do it all the time. It can be a time waster if the person is decent at looping and can multitask.
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Survivors are not weak. There is nothing a mid-tier killer of average skill can do if survivors just do gens and don't kamikaze at the hook. Think of how long it takes to find, chase, down, and hook someone. A gen takes 80 seconds (I think). Killers are at a mathematical disadvantage from the start of the game.
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@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Not doubting you, just curious. Are the SC changes confirmed to not be going live?
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@Brady said:
@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Not doubting you, just curious. Are the SC changes confirmed to not be going live?
They said so last livestream. Legion's buff to damaging injured survivors is also not getting through.
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@Master said:
The title, the 3-post author, the paragraphs and the topic made me skip most of the actual textHave this instead:
I play both killer and survivor. Flashlight spamming is BS. It's so easy to avoid. Just look up.
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This whole post is one giant oof.1
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@Doc_W__HOLLIDAY said:
This whole post is one giant oof.Win.
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@Brady said:
@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Not doubting you, just curious. Are the SC changes confirmed to not be going live?
Neither is going through at this time and the only changes to Legion are the stun on Frenzy cancel and the other qol one. The major ones aren't though.
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@fluffybunny said:
You need a TL;DR. Your text is way too long.Nerfs are needed. Chases shouldn't be nearly as long as they are
Why's that then? If a survivor has the skill/ability/knowledge to have a long chase then why shouldn't it be long? Killers being outplayed shouldn't be something that's somehow removed from the game because of a bunch of whinging.
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xmenfanatic said:
@Master said:
The title, the 3-post author, the paragraphs and the topic made me skip most of the actual textHave this instead:
I play both killer and survivor. Flashlight spamming is BS. It's so easy to avoid. Just look up.
Uhh... yeah...0 -
@Sel said:
@fluffybunny said:
You need a TL;DR. Your text is way too long.Nerfs are needed. Chases shouldn't be nearly as long as they are
Why's that then? If a survivor has the skill/ability/knowledge to have a long chase then why shouldn't it be long? Killers being outplayed shouldn't be something that's somehow removed from the game because of a bunch of whinging.
The issue is a lot of times it isn't based on skill/ability/knowledge. They've done a lot to buff weaker killers and to aid killers who don't have a secondary power that counters loops, but my point in posting is to say killers aren't OP if you know how to play the game, even with the nerfs they've received and honestly self-care is an overrated perk that should have more downsides to use than it currently does.
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@powerbats said:
@Brady said:
@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Not doubting you, just curious. Are the SC changes confirmed to not be going live?
Neither is going through at this time and the only changes to Legion are the stun on Frenzy cancel and the other qol one. The major ones aren't though.
That's good.
With the changed Self Care, I managed to get up to 133% Healing speed without a medkit. It was back to 12 seconds if you stacked Botany, ontop of Leader. ######### insane.
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@Brady said:
That's good.
With the changed Self Care, I managed to get up to 133% Healing speed without a medkit. It was back to 12 seconds if you stacked Botany, ontop of Leader. [BAD WORD] insane.
I used to run BK when I 1st started playing Claudette since I liked her backstory and healing stuff and I still occasionally will bring it out. But it's really underpowered compared to everything else's perk slot it'd take up and I don't run SB/AD/DH or DS either.
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@powerbats said:
@Brady said:
That's good.
With the changed Self Care, I managed to get up to 133% Healing speed without a medkit. It was back to 12 seconds if you stacked Botany, ontop of Leader. [BAD WORD] insane.
I used to run BK when I 1st started playing Claudette since I liked her backstory and healing stuff and I still occasionally will bring it out. But it's really underpowered compared to everything else's perk slot it'd take up and I don't run SB/AD/DH or DS either.
The thing is too, healing isn't strong right now. After the time nerf, I just stopped using SC and BK all together even tho previously I seldom ran it. Why would I run a perk just to get the previous healing speed? God, I hate BHVR sometimes.
I agree, it is UP. It gets outclassed by perks like Leader, We'll Make it, etc too. But I still love running heal builds the odd time.
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@fluffybunny said:
You need a TL;DR. Your text is way too long.What rank is your killer? Maybe spend more time on them. It's best to play both equally so that you can understand stuff from both perspectives.
Respawning hooks and traps are necessary. Without them respawning, people would just sabbo them all and the killer would be without a power (traps) and having to take everyone to the basement from wherever they got downed on the map.
Wiggling is a joke unless you're far away enough from the hook and people take hits. They're increasing the distance between them I do believe.
Oh, did you join the forums 'cause seeing Legion can see people inside the locker pissed you off? o-o lol
My killer has been rank 8 before, I often 3,4x. It's seldom a challenge. Killer mains just don't understand if you have a strong survivor - (there generally is only one) you avoid them and go after a potatoe. Once you get some map pressure on them the rest are easier to interrupt. I easily 4 kill with Michael, spirit, trapper, legion, - I don't even use billy or nurse, what's that tell you? lol.
Wiggling is a joke, yes unless your team actively take hits, and with mad grit they do that even less often then they ever did. I repeat Wiggling is a joke. No I joined forums as I said, I'm getting tired of all the nerfs even the covert nerfs, - like the one they just did to borrowed time. I've kept my mouth shut because I've been hoping that dedicated servers would fix issues like getting hit through windows and teleporting killers -(except nurse lol)
Since they respawned hooks they made many perks just useless unless the whole team is SWF and sabotaging hooks, if not, it's useless. If they didn't respawn hooks, then that would give the killer something to patrol besides generators, and give the survivors something to do besides gen rush. - You can't take away incentive to sabo hooks, and then whine that survivors are gen rushing, that's literally the only thing left to do except open 1-2 chests a game or takeout a few totems. Removing the respawning will make hangman's trick useful as well instead of being useless as is.1 -
First of all, there's hardly been survivor nerfs happening whatsoever. Secondly, this game is still massively survivor sided and not even close to balanced so even if they were actually giving substantial nerfs to survivor we've got quite a ways to go before it's an issue.
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There are a lot of wrong statements in your post, but to quickly cover a few.
"Self-care Nerf"
The nerfs to survivors are getting ridiculous. They should leave self care alone.
Self-care was BUFFED, not nerfed. It doesn't matter that they stated it was a nerf or that it was intended as a nerf. It's a very big buff.
For every survivor that gets healed slower, there's another survivor that gets healed faster, and for every survivor that runs an extra self-care they get closer to having a free built in botany knowledge.Although I agree with you on; "It shouldn't be changed".
The win-rate fallacy
There should be a 50% survival rate. Killers shouldn't expect to get all survivors. On one of the recent dev streams FAQs they stated how there was a 50% survival rate across maps, that's great, however in reality this doesn't account for farming killers, which means that the actual survival rate for non farming killers is closer to 40% or even less, considering that farming killers often allow 4 escapes which greatly skews this data. I enjoy survivor because it is more challenging, I have to try to survive.
There is no 50% win-rate between killers and survivors. There's a 5% win-rate for killers and a 75%+ win-rate for survivors.
The numbers that show a 40% winrate for survivors are based out on the fake "ranking" statistics that do not represent a top x percentile of the playerbase, but instead shows the pool of frequently playing players within that rank-reset period.
That is why beHaviour and Marth88 get their numbers so differently.
Survivors are the overpowered role. The reason why they so often lose it because of the unequal learning-curve between survivors and killers, where it's a lot easier for a killer to chase a survivor in an unknown map, then it is for a survivor to loop in an unknown/non-mastered map:
Sabotage is a flashlights big brother
The re-spawning hooks is a joke, especially with all the perks surrounding them. If physical items such as toolboxes and med kits don't re-spawn, then why do trapper bear traps and hooks?? Congratulations you've broken a hook, in 2 minutes it will be back. Breakdown, please! Distortion, great, so the first 3x the killer won't see me, however after that he will. So in other words, the first three times BBQ hits, (when you have the best chance the killer won't come after you because the rest of the team is still alive) you're hidden, however after that you're out a perk. It shouldn't work the first three times, but then work the rest of the game.
The purpose of hooks is not to break then and after a while most likely win the game since the killer can no longer hook permanently, it's your job to sabotage them to 99% and break 1 hook when the killer tries to go for it.
It's a flashlight safe, but unlike the flashlight requiring less preparation, sabotaging can be done infinitely (with saboteur) and it's setup can quickened with toolboxes.
"Git good"
(except for rank 1 SWF situations) As it stands if you don't have 3 great teammates then most of you are going down. I'm survivor rank 2 right now and most of my games always come down to a hatch or 4 death.
This is the type of delusion a pseudo ranking system produces. You are likely far from being a great player, and so was I when I first reached rank 1 (I didn't know where pallets would spawn by that time).
When you become better, you can start going on 10-50 survival win-streaks like Noob3 does.
Yw.3 -
@jackmadrox said:
I don't think changing the ability to hit a survivor as they're jumping through a window is very wise. There would be zero chance to stop the window loopers. Being able to hit survivors as they vault needs to stay.It's not a matter of getting hit when going through a window, it's a matter of getting hit when you're "safe" on the other side of the wall. hit boxes are all over the place, if you watch anyone on youtube play survivor it won't be long until you see them getting hit around corners and all kinds of other messed up hits. As I've said I've been hoping dedicated servers will fix much of this, so i'm holding my breathe.
Also I'm not surprised at the grief I'm getting, it's common knowledge that killer mains dominate the forums whining to make their game easier. Killers can literally kill a survivor without ever hitting them. seriously, there is so much diversity in killers most of your complaints are just ignorant.
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@edgarpoop said:
Survivors are not weak. There is nothing a mid-tier killer of average skill can do if survivors just do gens and don't kamikaze at the hook. Think of how long it takes to find, chase, down, and hook someone. A gen takes 80 seconds (I think). Killers are at a mathematical disadvantage from the start of the game.I'm shooting myself in the foot here, but I'll teach you something. It's called the 3 gen strategy. Just keep 3 gens together and patrol them. If you are having trouble finding or downing survivors, this easy strategy can grant you -usually a 3, sometimes a 4 kill with little effort.
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@Sel said:
@fluffybunny said:
You need a TL;DR. Your text is way too long.Nerfs are needed. Chases shouldn't be nearly as long as they are
Why's that then? If a survivor has the skill/ability/knowledge to have a long chase then why shouldn't it be long? Killers being outplayed shouldn't be something that's somehow removed from the game because of a bunch of whinging.
Exactly. Also, if the killer is chasing that survivor, guess what he's not doing gens. If you can't handle a good survivor, then hook a potato, there is generally only one good at looping, and running around the map also makes it easy to get hits off on other survivors who are doing gens or hiding hoping you'll run past. I've hid from so many killers and stood right next to them, you have to be more observant. I'm a stealth player if you can't tell.
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Then..... LOOK AT A WALL. seriously whine much? It's not hard to avoid flashlights. Look at a tree, a wall, anything except the open where a survivor with a flashlight is. I like flashlight save attempts, It's an free extra 1, or 2 hits for me as killer. With the nerfs to flashlights it takes a lot of skill to do it right, which most don't have.
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@HURRI_KAIN said:
Then..... LOOK AT A WALL. seriously whine much? It's not hard to avoid flashlights. Look at a tree, a wall, anything except the open where a survivor with a flashlight is. I like flashlight save attempts, It's an free extra 1, or 2 hits for me as killer. With the nerfs to flashlights it takes a lot of skill to do it right, which most don't have.
You sound like every Killer player always down Survivors next to a tall object every time.
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@AlwaysInAGoodShape said:
@HURRI_KAINThere are a lot of wrong statements in your post, but to quickly cover a few.
"Self-care Nerf"
The nerfs to survivors are getting ridiculous. They should leave self care alone.
Self-care was BUFFED, not nerfed. It doesn't matter that they stated it was a nerf or that it was intended as a nerf. It's a very big buff.
For every survivor that gets healed slower, there's another survivor that gets healed faster, and for every survivor that runs an extra self-care they get closer to having a free built in botany knowledge.Although I agree with you on; "It shouldn't be changed".
The win-rate fallacy
There should be a 50% survival rate. Killers shouldn't expect to get all survivors. On one of the recent dev streams FAQs they stated how there was a 50% survival rate across maps, that's great, however in reality this doesn't account for farming killers, which means that the actual survival rate for non farming killers is closer to 40% or even less, considering that farming killers often allow 4 escapes which greatly skews this data. I enjoy survivor because it is more challenging, I have to try to survive.
There is no 50% win-rate between killers and survivors. There's a 5% win-rate for killers and a 75%+ win-rate for survivors.
The numbers that show a 40% winrate for survivors are based out on the fake "ranking" statistics that do not represent a top x percentile of the playerbase, but instead shows the pool of frequently playing players within that rank-reset period.
That is why beHaviour and Marth88 get their numbers so differently.
Survivors are the overpowered role. The reason why they so often lose it because of the unequal learning-curve between survivors and killers, where it's a lot easier for a killer to chase a survivor in an unknown map, then it is for a survivor to loop in an unknown/non-mastered map:
Sabotage is a flashlights big brother
The re-spawning hooks is a joke, especially with all the perks surrounding them. If physical items such as toolboxes and med kits don't re-spawn, then why do trapper bear traps and hooks?? Congratulations you've broken a hook, in 2 minutes it will be back. Breakdown, please! Distortion, great, so the first 3x the killer won't see me, however after that he will. So in other words, the first three times BBQ hits, (when you have the best chance the killer won't come after you because the rest of the team is still alive) you're hidden, however after that you're out a perk. It shouldn't work the first three times, but then work the rest of the game.
The purpose of hooks is not to break then and after a while most likely win the game since the killer can no longer hook permanently, it's your job to sabotage them to 99% and break 1 hook when the killer tries to go for it.
It's a flashlight safe, but unlike the flashlight requiring less preparation, sabotaging can be done infinitely (with saboteur) and it's setup can quickened with toolboxes.
"Git good"
(except for rank 1 SWF situations) As it stands if you don't have 3 great teammates then most of you are going down. I'm survivor rank 2 right now and most of my games always come down to a hatch or 4 death.
This is the type of delusion a pseudo ranking system produces. You are likely far from being a great player, and so was I when I first reached rank 1 (I didn't know where pallets would spawn by that time).
When you become better, you can start going on 10-50 survival win-streaks like Noob3 does.
Yw.- Self Care. - If the PTB goes through it is nerfed, Shouldn't have to rely on other perks to restore SC to it's current level. - At least we agree it shouldn't be nerfed, Again - don't forget it was just nerfed not long ago when they increased healing time.
- Nice chart, I'm referring here to the dev FAQ where they stated that the escape rate is 50% across just about any map. You can argue about this, but you're arguing with the dev's own numbers. killer rate 5%. LOL that's simply foolish if you believe that, do you ever play killer or do you just stink?
3.Right, so sabo the hook, and then somehow outrun a faster killer to the hook and break it first, all but useless- It requires SWF, and/or multiple sabo perks and toolboxes to get this to ever work or just sit at a hook and hope the killer comes there. = stupid. - Map knowlege, If you're saying that survivors have a higher learning curve with maps because killers can just tunnel them down until they learn the map I would agree.
- Right go ahead and insult my skill. I'll admit, most of my deaths come from teammates farming me or tunneling and camping killers. I play on PS4, and I purchased the game and was playing before it went free. So of the players i'm against, I'm not new to the scene.
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@Boss said:
@HURRI_KAIN said:
Then..... LOOK AT A WALL. seriously whine much? It's not hard to avoid flashlights. Look at a tree, a wall, anything except the open where a survivor with a flashlight is. I like flashlight save attempts, It's an free extra 1, or 2 hits for me as killer. With the nerfs to flashlights it takes a lot of skill to do it right, which most don't have.
You sound like every Killer player always down Survivors next to a tall object every time.
Generally yes as a killer you loop something and then down the survivor. where are you downing them where there is nothing around? Are you playing in the corn? lol. The killer controls the game, stop acting like it's different. You can at any time decide what to do, you can corral the survivors, if you can't look at an object when picking them up, then slug them, or do a quick look around first, survivors are slower than you, if you check, you can ensure they can't reach you in time to do a save and if you know they are coming, fake a pickup, to bait the flashlight save then get your extra free hits. Am I talking to children or noob killers?
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@HURRI_KAIN said:
@Boss said:
@HURRI_KAIN said:
Then..... LOOK AT A WALL. seriously whine much? It's not hard to avoid flashlights. Look at a tree, a wall, anything except the open where a survivor with a flashlight is. I like flashlight save attempts, It's an free extra 1, or 2 hits for me as killer. With the nerfs to flashlights it takes a lot of skill to do it right, which most don't have.
You sound like every Killer player always down Survivors next to a tall object every time.
Generally yes as a killer you loop something and then down the survivor. where are you downing them where there is nothing around? Are you playing in the corn? lol. The killer controls the game, stop acting like it's different. You can at any time decide what to do, you can corral the survivors, if you can't look at an object when picking them up, then slug them, or do a quick look around first, survivors are slower than you, if you check, you can ensure they can't reach you in time to do a save and if you know they are coming, fake a pickup, to bait the flashlight save then get your extra free hits. Am I talking to children or noob killers?
So you're saying Killers control the chase? They pick the paths for Survivors? That's news to me. Other than the obvious (Clown, Nurse, etc.), which Killers control where Survivors can and can't go?
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While I do agree with some things that you said here such as the really stupid hits through pallets and windows, survivors still have control over their match if they're good. Now yeah, it's obvious that if someone is looping you for all eternity just leave them and look for someone else, you're bound to find them. Flashlights, again if you're so paranoid about them you can do a quick 180 and with the new pickup time they lost likely wont be able to get the save off. Now in terms of the hook breaking. No, just no. We dont need a slug/basement meta where the killer doesn't even try to hook anyone. Hangmans trick exists sure, but you shouldn't be forced to run a perk that will bring the game back to normal. Sabotage is supposed to be used when the killer is carrying a survivor to a hook, you walk over to your 99% hook and tap it and maybe save your teammate. Wiggling is not a guaranteed escape. It's just there to prevent the killer from always taking you to the basement. Also there is a HUGE difference between rank 8 killer and rank 1 killer. Rank 1 you normally get efficient survivors that know how to loop well and can just be good at the game in general. Now this isnt every game but most of the time that's what it's like. But yeah overall, most of the issues you talked about are either an issue that can be fixed with dedicated servers or a personal problem.0 -
@HURRI_KAIN said:
Am I talking to children or noob killers?And here i thought we could have a polite conversation.
I'll be skipping over you, i'm not in the mood for childish remarks.1 -
I mean survivors have gotten buffs as well a long with the nerfs... now when survivors vault theyll keep their momentum... BT has been buffed..... old perks like leader, PTS that were once next to useless are going to be useful... survivor dont even need buffs they're strong enough they need more to them... their lives are boring AF... this is something that has been asked for consistently and I hope that the team has been working on this0
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The last time survivors were nerfed was three patches ago. In the last two patches (including the ptb one), survivors haven't been nerfed at all. Some of their perks got buffed, medium vaults are now slightly faster, and lockers block auras.
And your complaints about the wiggling and hook respawning, I mean do you want killers not be able to complete their objective at all anymore? What are killers supposed to do if there are no more hooks on the map? What the hell?
And if you want to talk about the survivor escape rate for the game's balance, don't forget the many, many games where one survivor rage quits and makes the rest of the team lose because of that. There have been enough games were survivors would have escaped but haven't cause some survivor player rage quit early on. Doesn't mean survivors are underpowered.
Weird hitboxes also are problems of connection issues. Has nothing to do with balancing.
Game's honestly in the best state it's been balancing wise, killers are no longer underpowered.0 -
HURRI_KAIN said:
Then..... LOOK AT A WALL. seriously whine much? It's not hard to avoid flashlights. Look at a tree, a wall, anything except the open where a survivor with a flashlight is. I like flashlight save attempts, It's an free extra 1, or 2 hits for me as killer. With the nerfs to flashlights it takes a lot of skill to do it right, which most don't have.
Go play killer then, if you always get 4 kills. It obviously suits you more than survivor.
Notify us once you reach rank 1 and tell us how your experience was. If it's still a easy 4k.2 -
@Orion said:
@HURRI_KAIN said:
@Boss said:
@HURRI_KAIN said:
Then..... LOOK AT A WALL. seriously whine much? It's not hard to avoid flashlights. Look at a tree, a wall, anything except the open where a survivor with a flashlight is. I like flashlight save attempts, It's an free extra 1, or 2 hits for me as killer. With the nerfs to flashlights it takes a lot of skill to do it right, which most don't have.
You sound like every Killer player always down Survivors next to a tall object every time.
Generally yes as a killer you loop something and then down the survivor. where are you downing them where there is nothing around? Are you playing in the corn? lol. The killer controls the game, stop acting like it's different. You can at any time decide what to do, you can corral the survivors, if you can't look at an object when picking them up, then slug them, or do a quick look around first, survivors are slower than you, if you check, you can ensure they can't reach you in time to do a save and if you know they are coming, fake a pickup, to bait the flashlight save then get your extra free hits. Am I talking to children or noob killers?
So you're saying Killers control the chase? They pick the paths for Survivors? That's news to me. Other than the obvious (Clown, Nurse, etc.), which Killers control where Survivors can and can't go?
They each have their mechanic, Hag, trapper use traps to cut off chases, but if you're at a structure, and you want to chase them counterclockwise verses clockwise then do it, they will either change to your direction or run into your arms, it's not difficult.
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@HURRI_KAIN said:
Then..... LOOK AT A WALL. seriously whine much? It's not hard to avoid flashlights. Look at a tree, a wall, anything except the open where a survivor with a flashlight is. I like flashlight save attempts, It's an free extra 1, or 2 hits for me as killer. With the nerfs to flashlights it takes a lot of skill to do it right, which most don't have.
Dude are you asking him why he whines so much? Maybe want to have a relook at your original post?
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