Recent nerfs to survivor
Comments
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I just speak from experience and observation. I've watched many of the top streamers on youtube, and they're all rank 1 killers, and even as they 3 and 4 kill, they still whine about "my ruin is gone", "pallets, etc", "now he'll get the hatch". They are very good and the gameplay is great to watch, but their constant whining is annoying. Here they are getting 4 kills as freddy at rank 1 and they're whining about putting people to sleep. Even the devs are funny. I've watched the dev FAQs and streams, for instance they talk about how the ruined building on McMillian estate is loopable if the survivor hugs the square structure, however they are pandering to the killers even still, that building never is by itself, there are always interruptions, boxes, generators, rocks next to the building that breaks it up and then the example they gave wasn't even valid because the structure isn't only a square. Killers at rank 1 are salty and sweaty. As I've said earlier, They tunnel and camp. What I'm seeing is that is that the devs keep nerfing survivors to make killers dominate a 4 SWF where all 4 are excellent surivvors. That simply isn't the usual experience. SWF lobbies take so long I 99% play by myself. I prefer to be the only one on my part of the map, If 4 are on different gens, it's more efficient, gens also need done around the map to prevent the 3 gen strategy, which noone thinks ahead about.
Many people derank to have more competitive games. I also double pip as killer at rank 8, I just don't get the excitement out of chasing people down as a juggernaut as I do trying to outsmart the strongest character in the map.
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I love how the OP pointed to farming killers as skewing the survival rate in the Survivors favor, and blatantly ignored the Survivor DCs WHICH ARE WAAAAAY MORE PREVALENT that skew the rate in the Killer's favor.3
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@Tzeentchling9 said:
I love how the OP pointed to farming killers as skewing the survival rate in the Survivors favor, and blatantly ignored the Survivor DCs WHICH ARE WAAAAAY MORE PREVALENT that skew the rate in the Killer's favor.Exactly
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@HURRI_KAIN said:
I just speak from experience and observation. I've watched many of the top streamers on youtube, and they're all rank 1 killers, and even as they 3 and 4 kill, they still whine about "my ruin is gone", "pallets, etc", "now he'll get the hatch". They are very good and the gameplay is great to watch, but their constant whining is annoying. Here they are getting 4 kills as freddy at rank 1 and they're whining about putting people to sleep. Even the devs are funny. I've watched the dev FAQs and streams, for instance they talk about how the ruined building on McMillian estate is loopable if the survivor hugs the square structure, however they are pandering to the killers even still, that building never is by itself, there are always interruptions, boxes, generators, rocks next to the building that breaks it up and then the example they gave wasn't even valid because the structure isn't only a square. Killers at rank 1 are salty and sweaty. As I've said earlier, They tunnel and camp. What I'm seeing is that is that the devs keep nerfing survivors to make killers dominate a 4 SWF where all 4 are excellent surivvors. That simply isn't the usual experience. SWF lobbies take so long I 99% play by myself. I prefer to be the only one on my part of the map, If 4 are on different gens, it's more efficient, gens also need done around the map to prevent the 3 gen strategy, which noone thinks ahead about.Many people derank to have more competitive games. I also double pip as killer at rank 8, I just don't get the excitement out of chasing people down as a juggernaut as I do trying to outsmart the strongest character in the map.
The last two patches, have, if anything, have favoured survivors anyways. Tunneling and camping is it's own design problem, but there's not a lot to do against it as long as gen rush is as effective as it can be at times. I do hope they'll help solo survivors in the future though to deal with camping killers more efficiently, the same way swf survivors can.
People who still think killers are underpowered and need more buffs are also wrong in my opinion, unless we are talking about the lower tier killers of course.1 -
@ad19970 said:
@Tzeentchling9 said:
I love how the OP pointed to farming killers as skewing the survival rate in the Survivors favor, and blatantly ignored the Survivor DCs WHICH ARE WAAAAAY MORE PREVALENT that skew the rate in the Killer's favor.Exactly
It's hard to distinguish between loadin DC intentional and not intentional. Many of the survivor DCs that happen in game I observe are after they were hooked and camped or tunneled and about to be rehooked/deathhooked. I don't agree with DC even in these situations, but it only buys the killer a few seconds and not as frequent an occurrence.
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I love how killers try to be toxic, but when a survivor t bag or flashlight spam they camp that surv or tunnel...
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HURRI_KAIN said:
I just speak from experience and observation. I've watched many of the top streamers on youtube, and they're all rank 1 killers, and even as they 3 and 4 kill, they still whine about "my ruin is gone", "pallets, etc", "now he'll get the hatch". They are very good and the gameplay is great to watch, but their constant whining is annoying. Here they are getting 4 kills as freddy at rank 1 and they're whining about putting people to sleep. Even the devs are funny. I've watched the dev FAQs and streams, for instance they talk about how the ruined building on McMillian estate is loopable if the survivor hugs the square structure, however they are pandering to the killers even still, that building never is by itself, there are always interruptions, boxes, generators, rocks next to the building that breaks it up and then the example they gave wasn't even valid because the structure isn't only a square. Killers at rank 1 are salty and sweaty. As I've said earlier, They tunnel and camp. What I'm seeing is that is that the devs keep nerfing survivors to make killers dominate a 4 SWF where all 4 are excellent surivvors. That simply isn't the usual experience. SWF lobbies take so long I 99% play by myself. I prefer to be the only one on my part of the map, If 4 are on different gens, it's more efficient, gens also need done around the map to prevent the 3 gen strategy, which noone thinks ahead about.
Many people derank to have more competitive games. I also double pip as killer at rank 8, I just don't get the excitement out of chasing people down as a juggernaut as I do trying to outsmart the strongest character in the map.
Gonna watch some professional football players and try to get a professional football player contract now...0 -
@fluffybunny said:
You need a TL;DR. Your text is way too long.Nerfs are needed. Chases shouldn't be nearly as long as they are and self-care can attribute to that length. If the chased heals themselves after being hit away, that will prolongue the chase as they need to be hit all over again. When chases are long, a lot of killers will resort to camping and tunneling off of hook to ensure a kill. Self-care shouldn't be nearly as good as it is now, anyway. I still think making SC not hold if you start moving would be best as it can't be used in chase.
What rank is your killer? Maybe spend more time on them. It's best to play both equally so that you can understand stuff from both perspectives.
Respawning hooks and traps are necessary. Without them respawning, people would just sabbo them all and the killer would be without a power (traps) and having to take everyone to the basement from wherever they got downed on the map.
And yes, some perks are useless or less useful. Both killer and survivor has them.
Wiggling is a joke unless you're far away enough from the hook and people take hits. They're increasing the distance between them I do believe.
Oh, did you join the forums 'cause seeing Legion can see people inside the locker pissed you off? o-o lol
Ok. Firstly, no. Most the chases are an average of 30-40 seconds. Just stop. Survivor needs NO MORE nerfs. Killers just need buffs. Legion need some counterplay or a rework but also buffs. Freddy is still waiting for his rework. Leatherface is crying because the devs wont adress him and so on. Self care right now is absolute trash it hurts you so much that you can get half a gen in the time your healing. If a survivor manages to catch 32 seconds (38 if you're running Sloppy butcher) and heal up then you're obviously doing something wrong. Nobody uses Self care in chase. If they have a medkit, you still shouldn't be giving them time to heal.
I don't know how people still think healing needs a nerf.
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@Tzeentchling9 said:
I love how the OP pointed to farming killers as skewing the survival rate in the Survivors favor, and blatantly ignored the Survivor DCs WHICH ARE WAAAAAY MORE PREVALENT that skew the rate in the Killer's favor.So true.
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@Poweas said:
@fluffybunny said:
You need a TL;DR. Your text is way too long.Nerfs are needed. Chases shouldn't be nearly as long as they are and self-care can attribute to that length. If the chased heals themselves after being hit away, that will prolongue the chase as they need to be hit all over again. When chases are long, a lot of killers will resort to camping and tunneling off of hook to ensure a kill. Self-care shouldn't be nearly as good as it is now, anyway. I still think making SC not hold if you start moving would be best as it can't be used in chase.
What rank is your killer? Maybe spend more time on them. It's best to play both equally so that you can understand stuff from both perspectives.
Respawning hooks and traps are necessary. Without them respawning, people would just sabbo them all and the killer would be without a power (traps) and having to take everyone to the basement from wherever they got downed on the map.
And yes, some perks are useless or less useful. Both killer and survivor has them.
Wiggling is a joke unless you're far away enough from the hook and people take hits. They're increasing the distance between them I do believe.
Oh, did you join the forums 'cause seeing Legion can see people inside the locker pissed you off? o-o lol
Ok. Firstly, no. Most the chases are an average of 30-40 seconds. Just stop. Survivor needs NO MORE nerfs. Killers just need buffs. Legion need some counterplay or a rework but also buffs. Freddy is still waiting for his rework. Leatherface is crying because the devs wont adress him and so on. Self care right now is absolute trash it hurts you so much that you can get half a gen in the time your healing. If a survivor manages to catch 32 seconds (38 if you're running Sloppy butcher) and heal up then you're obviously doing something wrong. Nobody uses Self care in chase. If they have a medkit, you still shouldn't be giving them time to heal.
I don't know how people still think healing needs a nerf.
Wait how is Self Care trash? It's perfectly fine the way it is. You do get that you don't waste anymore time healing yourself as when somebody else heals you?
But survivors definitely don't need nerfing, I agree. I'm even happy with the very small buff to medium vaulting. Many killers aren't underpowered anymore.0 -
@HURRI_KAIN While you bring up some good points you completely shoot yourself full of holes the moment you start tossing insults like talking to children or noob killers. Just remember that the people here run the gamut from teens to fossils and casuals to multi k hour players.
Some of us play both sides and do so well while others only play 1 side well and everyone's got an opinion just like you.
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HURRI_KAIN said:
The nerfs to survivors are getting ridiculous. They should leave self care alone. You're lucky if you don't get a tunneling killer -(especially a proximity tunneling legion) at all. I understand that on PC, there are better connections, but on PS4 it's just sad,
I've been biting my tongue waiting for the dedicated servers, but it looks like the devs are going full steam nerf survivor dunce mode before we will get to see how the dedicated servers correct these problems. Getting hit through windows shouldn't happen, proximity chasing by legion, shouldn't happen, turn off the mend while in heartbeat range. No one is talking about the major nerf to borrowed time both in the decreased time, and introducing the killer notification if you fall. They took away the little counter play that survivors had against the legion with pallets. They are bending over to the whining of the rank 1 killers and making the game less enjoyable for everyone else.
Legion actually moves even faster if he attacks while running. Until the recent nerfs, I commended the devs for balancing the game. There should be a 50% survival rate. Killers shouldn't expect to get all survivors. On one of the recent dev streams FAQs they stated how there was a 50% survival rate across maps, that's great, however in reality this doesn't account for farming killers, which means that the actual survival rate for non farming killers is closer to 40% or even less, considering that farming killers often allow 4 escapes which greatly skews this data. I enjoy survivor because it is more challenging, I have to try to survive. As killer I often get 3-4 kills, and very rarely lose, and always get far more BPs! I don't even use BBQ and chili!
The re-spawning hooks is a joke, especially with all the perks surrounding them. If physical items such as toolboxes and med kits don't re-spawn, then why do trapper bear traps and hooks?? Congratulations you've broken a hook, in 2 minutes it will be back. Breakdown, please! Distortion, great, so the first 3x the killer won't see me, however after that he will. So in other words, the first three times BBQ hits, (when you have the best chance the killer won't come after you because the rest of the team is still alive) you're hidden, however after that you're out a perk. It shouldn't work the first three times, but then work the rest of the game.
Aftercare, dismal, it's arguably worse than bond since there is a prerequisite to using it and bond has none. Hit boxes are pretty ridiculous too on PS4 at least, I've seen killers literally facing the other direction swing and somehow it hits me. As I said, I'm hopeful that some of these issues will be fixed with dedicated servers, but I'm very unhappy with all the survivor nerfs, when the game was already balanced (except for rank 1 SWF situations) As it stands if you don't have 3 great teammates then most of you are going down. I'm survivor rank 2 right now and most of my games always come down to a hatch or 4 death.
I hate to see them destroying such a fun game, and that's why I've stopped my silence and joined the forums before dedicated servers to hopefully stem the tide of these game killing nerfs.
Some map fixes that need made. - On the game map, and generally any map where the basement is the third floor down, it is incredibly dark, almost can't see what you're doing, the Badham, and Lampkin lane map, it appears like there are stars all in the air and it's very hard on the eyes to try to do a generator in one of these basements. This only seems to happen when the basement is below two floors and not just one. This happened a few patches back and hasn't been fixed.
I might mention that wiggling is joke as well, hooks are so close together on all maps that it's virtually impossible to wiggle off unless you are very careful in where you go down and if a hook has just killed a teammate. Also Legion shouldn't be able to see your heartbeat in lockers.
If lockers block aura readings they should also block this reading. It's nice to see people acknowledging how strong Legion is, I predicted he would be a top tier killer from his announcement. As it stands he is broken.
You do know with that change combined with botany knowledge you heal faster than you would have someone else was healing you.
( thank god it's not going into the live version)
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@Aari_Piggy66 said:
Did just refer to this self care change as a nerf.
You do know with that change combined with botany knowledge you heal faster than you would have someone else was healing you.
( thank god it's not going into the live version)Some people still seem to think that is going live and say survivors are getting massively buffed this patch despite being told the facts.
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That Self Care change won't go live because changing it affects the viability of other functions and perks in the game. Coulrophobia, Sloppy Butcher, Thanatophobia, A Nurse's Calling, and by proxy things like Distressing and Monitor & Abuse all have their effectiveness shifted when such an ironclad meta perk is adjusted.
They balanced large facets of the game around Self Care as they've moved forward, so the next change they opt for will be drastic (such as making it baseline).
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powerbats said:
@Aari_Piggy66 said:
Did just refer to this self care change as a nerf.
You do know with that change combined with botany knowledge you heal faster than you would have someone else was healing you.
( thank god it's not going into the live version)Some people still seem to think that is going live and say survivors are getting massively buffed this patch despite being told the facts.
If you choose to heal yourself not only are you slower but you're more susceptible to nurses calling and anti healing builds.
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@HURRI_KAIN said:
@edgarpoop said:
Survivors are not weak. There is nothing a mid-tier killer of average skill can do if survivors just do gens and don't kamikaze at the hook. Think of how long it takes to find, chase, down, and hook someone. A gen takes 80 seconds (I think). Killers are at a mathematical disadvantage from the start of the game.I'm shooting myself in the foot here, but I'll teach you something. It's called the 3 gen strategy. Just keep 3 gens together and patrol them. If you are having trouble finding or downing survivors, this easy strategy can grant you -usually a 3, sometimes a 4 kill with little effort.
Do you play killer at all? Ever? It can be absurdly difficult to bait a SWF into a 3 gen situation. You can't just wish for a 3 gen and have it happen without pressure, and that's really hard to create on a low map pressure killer against voice comms.
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@jackmadrox said:
@HURRI_KAIN said:
@jackmadrox said:
I don't think changing the ability to hit a survivor as they're jumping through a window is very wise. There would be zero chance to stop the window loopers. Being able to hit survivors as they vault needs to stay.Killers can literally kill a survivor without ever hitting them.
### are you talking about? No they can't.
I think they're mixing this game with another lol
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@Poweas said:
@fluffybunny said:
You need a TL;DR. Your text is way too long.Nerfs are needed. Chases shouldn't be nearly as long as they are and self-care can attribute to that length. If the chased heals themselves after being hit away, that will prolongue the chase as they need to be hit all over again. When chases are long, a lot of killers will resort to camping and tunneling off of hook to ensure a kill. Self-care shouldn't be nearly as good as it is now, anyway. I still think making SC not hold if you start moving would be best as it can't be used in chase.
What rank is your killer? Maybe spend more time on them. It's best to play both equally so that you can understand stuff from both perspectives.
Respawning hooks and traps are necessary. Without them respawning, people would just sabbo them all and the killer would be without a power (traps) and having to take everyone to the basement from wherever they got downed on the map.
And yes, some perks are useless or less useful. Both killer and survivor has them.
Wiggling is a joke unless you're far away enough from the hook and people take hits. They're increasing the distance between them I do believe.
Oh, did you join the forums 'cause seeing Legion can see people inside the locker pissed you off? o-o lol
Ok. Firstly, no. Most the chases are an average of 30-40 seconds. Just stop. Survivor needs NO MORE nerfs. Killers just need buffs. Legion need some counterplay or a rework but also buffs. Freddy is still waiting for his rework. Leatherface is crying because the devs wont adress him and so on. Self care right now is absolute trash it hurts you so much that you can get half a gen in the time your healing. If a survivor manages to catch 32 seconds (38 if you're running Sloppy butcher) and heal up then you're obviously doing something wrong. Nobody uses Self care in chase. If they have a medkit, you still shouldn't be giving them time to heal.
I don't know how people still think healing needs a nerf.
Well, it definitely doesn't need a buff. I'm glad the PTB isn't going through. A lot of people run it, though, and you get weird looks when you don't run. I usually don't and I get the "pro" players going "uh, why don't you run it?" I get to rank 1 and get points just fine without it, though. I do agree with the buffs and the counterplay.
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@Tzeentchling9 said:
I love how the OP pointed to farming killers as skewing the survival rate in the Survivors favor, and blatantly ignored the Survivor DCs WHICH ARE WAAAAAY MORE PREVALENT that skew the rate in the Killer's favor.And survivors farming allies for WGLF
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