Please balance exhaustion addons
Exhaustion from killer addons should count down while running. It literally removes a perk from you for the entirety of the chase unless you have sprint burst and use it in the beginning.
Additionally, with doctor's exhaustion addons giving you exhaustion at madness tier 3, being hooked should reset you to madness tier 2. When I've been tunneled by a doctor, it completely makes my exhaustion perk unusable, since they never allow time to get away or snap out of it in those circumstances.
I'm still aghast that the devs changed exhaustion so dramatically without doing anything at all to address the killer addons for it.
Comments
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Counterplay
If you dont run exhaustion perks, his addon is completely useless
Why is everybody trying to get doc nerfed to freddy lvl now?
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@Master said:
CounterplayIf you dont run exhaustion perks, his addon is completely useless
Why is everybody trying to get doc nerfed to freddy lvl now?
Great, coherent, constructive response, thanks.
About as reasonable as suggesting people run no mither to counter NOED.
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Is this specifically a Doctor complaint or other killers like Huntress as well?1
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How would that work against slow release toxin1
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I think those addons should just have a negative effect to the killers aswell since they pretty much counter a perk. Perks should be stronger than addons imo.
A example for the Clown one is when they use the addon the negative side becomes whenever they hold the bottle to throw it they get slowed like reffing a chainsaw or hitting the bell.
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@Aari_Piggy66 said:
How would that work against slow release toxinApply the effect with a timer. upon either the trap being put on their head or upon being unhooked after.
@WaffleFalafel said:
Is this specifically a Doctor complaint or other killers like Huntress as well?Doctor's the one that they're most clearly broken with in my personal experience, maybe pig as well, since it leaves survivors with little to no defense against tunneling, which is where these addons are particularly troublesome.
Having them with all with a timer that counts down while running would solve it for all killers, though, with doctor making someone in madness 3 revert to 2 was just a suggestion.
Killers simply should not be able to just make a perk inapplicable for a chase, and with Doctor, literally all he has to do is be around you to do it.
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@adalesmo I would agree that Doctor needs a change in the exhaustion debuff, however I would keep it the way exhaustion works now with now running. Putting a 30 second (or 25) timer would be nice if he shocked you and ran off as its not really needed.
The other killers are where I start to disagree though. Huntress has add ons that do affect the survivor with the requirement that you do hit them and are limited in time. Pig requires you to be fully downed before it works. Furthermore, why would a Pig tunnel the only person not on gens? Mori, DS, bad save, and endgame are all I can think of and are completely subjective to every killer. Causing Exhaustion just makes sure you can't Sprint Burst to a Billy box. Pig is only going to tunnel if you're easy pickings.0 -
@adalesmo said:
@Aari_Piggy66 said:
How would that work against slow release toxinApply the effect with a timer. upon either the trap being put on their head or upon being unhooked after.
@WaffleFalafel said:
Is this specifically a Doctor complaint or other killers like Huntress as well?Doctor's the one that they're most clearly broken with in my personal experience, maybe pig as well, since it leaves survivors with little to no defense against tunneling, which is where these addons are particularly troublesome.
Having them with all with a timer that counts down while running would solve it for all killers, though, with doctor making someone in madness 3 revert to 2 was just a suggestion.
Killers simply should not be able to just make a perk inapplicable for a chase, and with Doctor, literally all he has to do is be around you to do it.
If a pig is tunneling a RBT survivor then there better be 2-3 gens popping before you have time to even consider your exhaustion perk even existing, tbh. The doctor is the only one that really feels bad in that situation since you can't remove it, but I guess the best advice I could give is learn to not rely on exhaustion perks in general? They're great to have but playing with dead hard or balanced landing would probably acclimate you to using them in a clutch rather than just to extend the start of a chase (aka gitting gud as some would say bluntly.)
as for having the timer count down while running.... no. seriously, play killer more and you will very plainly understand why exhaustion timers work the way they do. making them recharge during chases is pain.
also there are an absurd numbers of perks that can be nullified for the entire game instantly, ironically most of them being on the killer side (like hex perks,) so not being able to get a single sprint burst in a chase isn't exactly worth mourning... I feel worse for the Deliverance players who are last caught/first hook tbh
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adalesmo said:
@Aari_Piggy66 said:
How would that work against slow release toxinApply the effect with a timer. upon either the trap being put on their head or upon being unhooked after.
@WaffleFalafel said:
Is this specifically a Doctor complaint or other killers like Huntress as well?Doctor's the one that they're most clearly broken with in my personal experience, maybe pig as well, since it leaves survivors with little to no defense against tunneling, which is where these addons are particularly troublesome.
Having them with all with a timer that counts down while running would solve it for all killers, though, with doctor making someone in madness 3 revert to 2 was just a suggestion.
Killers simply should not be able to just make a perk inapplicable for a chase, and with Doctor, literally all he has to do is be around you to do it.
The point of those RBT add-ons is as long as you have the trap on your head, you're affected by the status conditions.
Why nerf something that is already heavily dependent on a limited resources heavily based on rng.0 -
I would like to see the clown's and huntress' exhaustion addons reworked. Why does huntress still have an addon that inflicts exhaustion for 90 seconds. A bit ridiculous if you ask me.
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@adalesmo said:
Exhaustion from killer addons should count down while running. It literally removes a perk from you for the entirety of the chase unless you have sprint burst and use it in the beginning.First: The killer need an addon for this.
Every time.
Second: Should we talk about hex perks?0 -
@adalesmo said:
@Aari_Piggy66 said:
How would that work against slow release toxinApply the effect with a timer. upon either the trap being put on their head or upon being unhooked after.
@WaffleFalafel said:
Is this specifically a Doctor complaint or other killers like Huntress as well?Doctor's the one that they're most clearly broken with in my personal experience, maybe pig as well, since it leaves survivors with little to no defense against tunneling, which is where these addons are particularly troublesome.
Having them with all with a timer that counts down while running would solve it for all killers, though, with doctor making someone in madness 3 revert to 2 was just a suggestion.
Killers simply should not be able to just make a perk inapplicable for a chase, and with Doctor, literally all he has to do is be around you to do it.
But its ok that survivors can simply make a perk inapplicable for THE WHOLE GAME.
Yeah yeah3 -
I like how it's unfun to make one perk useless for the chase but when you destroy a hex perk it for the rest of the match it's ok. And yes you can play around the doc when he uses this addon just loop like every other killer.
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all you guys know how to do is not balance a game . you favor the killers . you have no way to turn off the any the annoying chase music . you dont police the cheating . so many thing on the killer that give them the advantage . and you have no way to know what the killer is playing before the game starts . I think you should let use know .
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Can we talk about the possibility of "snap out of it" out of tier 2? It would be nice if there were SOME WAY to get out of tier 2, it really makes the game less fun for survivors when they can do nothing to hide from the killer.
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Considering you guys can make certain perks completely useless at any time during the match, I'd say it's fair. If you're that desperate to use your Exhaustion perk, then that sounds like you just need to get better at looping and stop relying on the perk. Besides, you're not going to get a lot of use out of it every game.
@Master said:
CounterplayIf you dont run exhaustion perks, his addon is completely useless
Exactly. Though it does help slow the game down because it makes getting out of tier 3 take two seconds longer, so it's not completely useless.
@Master said:
Why is everybody trying to get doc nerfed to freddy lvl now?It's one of three things:
- Christmas noobs
- Bad Survivors wanting the game to be braindead easy for them
- A combination of 1 and 2
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@general_wolf said:
all you guys know how to do is not balance a game . you favor the killers . you have no way to turn off the any the annoying chase music . you dont police the cheating . so many thing on the killer that give them the advantage . and you have no way to know what the killer is playing before the game starts . I think you should let use know .Try playing killer on your own, then we may speak again
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So, the idea is that survivors should know the build of the killer before the game starts, as the killer also doesnt know the build the survivors use. Sounds really balanced, like a well thought idea kappa
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oof
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