I Created 3 Survivor Perk Concepts
You are welcome to voice your opinions.
Boon: Quid Pro Quo
A boon that was made to disorient. To hinder. To distract. However, power comes at a price.
You start the trial with 2 tokens.
Whenever a generator is repaired, you gain 1 token.
Blessing a totem consumes 2 tokens and gives the person the Exposed status effect until the totem gets snuffed.
Re-positioning a lit boon consumes 1 token.
This effect does not affect other boon perks.
While in the boon's radius:
• All survivor actions and sounds are 50% quieter.
• The killer suffers from a 10% speed reduction to vaulting and breaking pallets/breakable walls/generators. This debuff doesn't reveal itself to the killer.
If the killer snuffs out or breaks the blessed totem, all hooks on the map, with the exception of basement hooks, get broken for
30/45/60 seconds. If a survivor is hooked when this effect activates, they will get unhooked and the hook breaks.
Amnesia
You know from experience how much harm can medicine do if it's used in the wrong way.
You start the trial with 4 vials.
You can drop these vials anywhere on the map, seeing their auras from 36 meters away. Other survivors see them from 16 meters away.
If the killer steps on a vial, it will break and create a cloud of gas. Anyone in this cloud of gas will be affected by Blindness and Amnesia for 30/60/90 seconds.
Amnesia conceals the player's HUD, hiding the amount of generators remaining, the states of survivors, status effects etc.
Into the Shadows
You have developed an ability to recognize the right time to step out of danger's way.
Every 60 seconds of total chase time, this perk activates, inflicting Exhausted for 5 seconds.
When the Exhaustion timer ends, following effects happen for 5/10/15 seconds:
• You won't leave any scratch marks or pools of blood.
• The killer will be unable to see your aura.
• Grunts of pain and your footsteps will be muffled by 100%
Comments
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perk 1 enforces slugging, It is another Boil over 2.0. maybe closer to Jeff breakdown perk where survivors purposely get hooked in the corner of 1 map then run in the corner to get slugged as anti-tunnel tool.
perk 2 looks silly. It might get added as a perk that hinders the killer. blindness and new status effect are unlikely to show up.
perk 3 has most potencial but I would imagine the developer nerfing this perk to 5 seconds total. they're kinda of against strong stealth perks for survivor.
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I tried to be creative with these.
I think that Amnesia status effect could be a nice addition, especially combined with blindness, as the player gets a lot of information removed.
Also, its kinda fun that the perk I put the least effort in looks like the most viable one
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Edit:
• Reworked Boon: Quid Pro Quo.
• Added some slight buffs to Amnesia.
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Yours perk very unique.
If you look at the design of most current perks you will find that speed or aura rarely have anything else or a negative effect on survivors.
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