We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
A look at Status Effects
Barin
Member Posts: 28
Status effects are either useful or very niche and underutilized. I like the idea of every Status Effect having an impact in every game. Let me know what you think.
Blindness
Problem: Too much of an impact on soloq survivors and too little on coordinated swf's.
Solution: More Appeal
- While being Blinded:
- [BUFF] The killer's Red Stain and Generator Progress are now invincible
- [BUFF] The Survivor's Vision is darkened outside of 32 metres (you can clearly see within 32 m)
- [NERF] Instead of blocking Auras entirely, the Survivor can now read auras within 32 metres (in your position)
Deafened
Problem: too underutilized, weak and uncommon in perks and add-ons.
Solution: More Appeal and replace more perks/ add-ons with this Status Effect
- While being Deafened:
- [BUFF] The Survivor hears the 32-metre Terror Radius
- [BUFF] Noises made by the Killer are silent
- [NERF] Removed the Tinnitus Sound
Deep Wound
Problem: Deep Wound is a very uninteresting mechanic and annoying against some killers.
Solution: More interactivity
- While in Deep Wound:
- [NERF] Mending no longer downs you.
- [CHANGE] When the timer is up you are hindered instead.
- [CHANGE] There are now Skill Checks while mending.
Haemorrhage
Problem: Unpopular by itself
Solution: More Appeal
- [BUFF] Pools of Blood are now pink in addition to the frequency of Blood Pools
Exposed
Problem: Only useable by Basic Attack Killers and not too strong on perks or killers
Solution: More Appeal
- While being Exposed:
- [BUFF] The Volume is increased by 50% for:
- Grunts of Pain, Footsteps, Repair noises
- [NERF] While being in a locker your Recovery Rate increases by 30%
Chance
Problem: Almost no effect in Game.
Solution: More Appeal
- [BUFF] Increases the Chance of Rarity in Chests
- [BUFF] Decreases the Chance Crows are disturbed
- [BUFF] Increases the Skill Check Chance by 30% by the Offering User only
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