A look at Status Effects
Barin
Member Posts: 46
Status effects are either useful or very niche and underutilized. I like the idea of every Status Effect having an impact in every game. Let me know what you think.
Blindness
Problem: Too much of an impact on soloq survivors and too little on coordinated swf's.
Solution: More Appeal
- While being Blinded:
- [BUFF] The killer's Red Stain and Generator Progress are now invincible
- [BUFF] The Survivor's Vision is darkened outside of 32 metres (you can clearly see within 32 m)
- [NERF] Instead of blocking Auras entirely, the Survivor can now read auras within 32 metres (in your position)
Deafened
Problem: too underutilized, weak and uncommon in perks and add-ons.
Solution: More Appeal and replace more perks/ add-ons with this Status Effect
- While being Deafened:
- [BUFF] The Survivor hears the 32-metre Terror Radius
- [BUFF] Noises made by the Killer are silent
- [NERF] Removed the Tinnitus Sound
Deep Wound
Problem: Deep Wound is a very uninteresting mechanic and annoying against some killers.
Solution: More interactivity
- While in Deep Wound:
- [NERF] Mending no longer downs you.
- [CHANGE] When the timer is up you are hindered instead.
- [CHANGE] There are now Skill Checks while mending.
Haemorrhage
Problem: Unpopular by itself
Solution: More Appeal
- [BUFF] Pools of Blood are now pink in addition to the frequency of Blood Pools
Exposed
Problem: Only useable by Basic Attack Killers and not too strong on perks or killers
Solution: More Appeal
- While being Exposed:
- [BUFF] The Volume is increased by 50% for:
- Grunts of Pain, Footsteps, Repair noises
- [NERF] While being in a locker your Recovery Rate increases by 30%
Chance
Problem: Almost no effect in Game.
Solution: More Appeal
- [BUFF] Increases the Chance of Rarity in Chests
- [BUFF] Decreases the Chance Crows are disturbed
- [BUFF] Increases the Skill Check Chance by 30% by the Offering User only
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