Feedback and Suggestions

Feedback and Suggestions

What if there was an auto-detection for gameplay style?

Just like in GTA Online/Raindbow Six Siege and such other games, sometimes people wanna have fun and starts hating the game due to the behaviour they recieve while they play. I think it would be very healthy for the community if there was a detection for the amount of toxicity made in-game (such as teabagging while the killer is losing, the killer humping the survivors on the ground etc…) and a little matchmaking twist where the players with more toxicity rating gets into lobbies with the same type of players.

Let's say a killer is very toxic, hits people on hook often, humps survivors on the ground, all sort of things that make a survivor really disgusted in them (except for simple gameplay types such as tunneling or camping the hook from a distance, if those require prevention other types of stuff could be used against it, this thing should only detect toxic behaviour, not unfair gameplay). That killer should be put in games where survivors teabag the killer often etc. This goes vice versa, if the survivor displays very toxic behaviour, they find themselves in a toxic lobby. This should work for survivor toxicity against killer, killer toxicity against survivor, and survivor toxicity between each other (such as sandbagging or throwing the game on purpose).

The report option for unsportsmanlike could also be used towards this type of matchmaking system. But this is optional, since every angry killer or survivor can just report each other with unsportsmanlike to abuse the system and put each other in worse matchmaking.

Can I have your opinions for this type of matchmaking adjustment?

The screenshot is from the discord server of Dead By Daylight

and here is a video of Otzdarva that proves that something is really wrong with the toxicity

Comments

  • Member Posts: 8

    Forgot to mention, the screenshot is from the Dead By Daylight discord general chat

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