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Nerfing all Gen slowdown won't shake up meta for Killers

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Comments

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,808

    Endurance doesn't stack.

    Exhaustion prevents the use of other perks entirely.

    Neither of these mechanics have a similar analogue for killer perks. It's even been proposed on this forum that maybe the devs should consider that a gen already regressing can't get hit by instant chunk regression a second time (surge, pain res, for example). That would be similar to exhaustion, but I'll emphasize that such a thing isn't currently in the game.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,305

    It's not. Killer 4 slows every game is ridiculous, OP for solos, super strong even for swf's.

  • albertoplus
    albertoplus Member Posts: 391

    Counterargument for the exhaustion part:

    Pop and Pain res are the two most gen regresion perks used, usually being both used at the same time. Fun fact: pain res not only makes pop worse as you cannot kick the same gen when it is regressing, but even if it stops regressing and you kick it, it will do far less regresion as Pop is % of actual regresion, not total. When it is said that "both are not good together" because of this, the answer usually is "imagine how damn good they are then".

    Same thing about exhaustion. Imagine how damn good perks like Adrenaline are, that they are even used with other Exhaustion perks.

  • o7o
    o7o Member Posts: 335

    The Pop nerf I get but Pain Res? Unnecessary change imo. This will just incentivize killers to tunnel even more and slug even if they’re trying to win.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    Good luck proccing surge on red forest. Most maps are still too big for it to be reliable. That's not even mentioning that it's completely neutered by survivors simply jumping in a locker when you're about to down them to disable it.

    This thread is a charnel house. People with holier-than-thou attitudes blithely claiming they 4k every game as pig with territorial imperative. Come on. YouTube man of your choice is better at the game than you and they'll admit they can't win consistently without game stall or playing real nasty. Are yall better than YouTube man? You're playing like precious perfect saints and 4king every game with no slowdown on Freddy? I cannot imagine anyone takes that sort of hollow self aggrandizement seriously. It beggars belief.

    Fun fact: I play nearly without slowdown. Also fact: I lose most of my games. It doesn't bother me. I love DBD and trying out weird builds and gimmicks are where the fun comes from. But I also recognize that if I want to win I'm gonna have to slap at least pop and something else on. It's silly to pretend like it works any other way with how trivial it is to hit the MMR cap as killer.

  • Skillfulstone
    Skillfulstone Member Posts: 791

    Yeah, if those changes go past a PTB it won't change much perk-wise and will just make the game even more stressful for weaker/M1 Killers while changing little for the powerhouses. The "Anti-3-gen" single-handedly makes Pop and Pain Res objectively the best choices due to offering good slowdown for a single regression event (it takes 4 regression events from Eruption, since Eruption needs an initial kick to even work, to reach what Pain Res does in a single one. Same goes for Surge, there's whole threads with videos showing how easy it is to accidentally chew through regression events even without 3-genning with those perks).

    They were already popular picks before but 7.5.0 effectively threw every other regression perks (and most non-regression kick perks) away due to risk of hitting the regression limit if the Killer faces decent teams that don't go down easy (if the Killer steamrolls then sure the limit doesn't really matter but then it's a non-factor anyway). If the system kicked-in at 1 or 2 gens remaining it would be another story.

    There's a reason tunnelling/proxy-camping increased, alongside a rise in Survivors going next on 1st hook because they anticipate getting tunnelled out anyway, after 7.5.0 and only got worse when many non-regression options (STBFL, Sloppy/all mangle and hemmorhage options, recently Ultimate Weapon etc.) got nerfed which meant that, against decent Survivors, Pop and Pain Res alongside a more aggressive playstyle was the way to go.

    Most of the (recently announced) Killer changes are fine, although Wesker's infection won't offer nearly as much built-in slowdown (which gave more time, which meant slowdown perks & tunnelling were less important) and will be basically ignored by decent Survivors if all the nerfs go through.

  • ZamasuManzon
    ZamasuManzon Member Posts: 193

    Yep, it doesn't stack.

    Picture this scenario: you find a injured survivor and you hit them, but Off The Record is still active and you have to hit him/her again for the down. You pick them up and they use Decisive Strike and now that deep wound is gone they can also use Dead Hard, so you basically have to hit a survivor FOUR TIMES to get a hook.
    Now imagine that more than one surv use these perks in a match. There's a reason why survs can't use the same perk on tournaments.

    I'm in favor of not allowing killers to have one more than 1 gen perk, but as long as survs can only use one 2nd chance perk and BHVR do something about how fast the damn gens are done.

  • BlackRose89
    BlackRose89 Member Posts: 447
    edited May 10

    I never said I wanted the game still the same. My post was to being you and others to the attention that not everyone has the same matches or experiences as y'all and some of us do need help from slowdown perks. Take myself for example, at max I run two slowdown perks because that was comfortable with and how I learned this game. Even with this tho this past year I have had the most inconsistent matches. At the beginning of last year did you know I was able to reach irl 1 consistently and my win rate was around 60%-70%. Then sometime along this past year something changed where I stop getting into irl rank all together and my matches hay felt miserable. Now my win rate dropped around 40% to 50% and I started seeing more one-sided match.

    That was my experience with two slowdown. I can only imagine what my experience will be after these nerfs. Now I feeling like I may even have to add a third slowdown. That's a change I don't want to do either since I don't want to play with alot of slowdown but it's going to feel like I'm going to have to if I want to stand a chance for consistent matches.

    Either way I think it's unfair to use your experience with the game and assume everyone is having the same experience as you. Your matches are not mine. Also your skill level isn't mine either.

  • BlackRose89
    BlackRose89 Member Posts: 447

    All I'm trying to do is bring the attention to that everyone doesn't experience the same thing in this game and the MMR system needs to be improved. I just don't like seeing the comment of "Well I can win my matches with no slowdown perks, so you can also" That just not true at all. Someone of us do need the extra help do to either different skill levels, MMR issues, and etc.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    It's not most effective, but I don't waste time using it.
    That's why my favorite combination is surge and pain res. Decent slowdown and I don't have to kick gens at all.

  • radiantHero23
    radiantHero23 Member Posts: 4,273

    You ignored the rest of my post.

    Drastic measures need to be taken to make the game a better place. Not just for more experience players but for all players.

  • Yoshirama
    Yoshirama Member Posts: 395

    I think devs wants people to still keep using those perks, but no being too strong when combine them, because let's be real, stacking those perks are really strong. The issue is that most of those perks have conditions, you have to take down a survivor to activate it.

    But let's see if in the stream they planning something for that

  • Emeal
    Emeal Member Posts: 5,174

    Maybe it is because gens are too fast without gen slowdown on any killer who isn't in the top 3.

    I doubt this claim alot. But we have no metrics to know for sure.

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 94

    The last time they touched gens in general, they buffed virtually all regression by making kicks take off more, and removing gen tapping, while only nerfing people aggressively holding a 3-gen from the start.

    And the result was that regression perk usage went way up, and tunnelling went off the charts.

    So what exactly is the argument here? That we haven't yet reached the magical point where regression is so powerful that all killers will all collectively decide to stop stacking it and stop tunnelling out of the goodness of their hearts?

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,808

    Anti synergy isn't the same as 'completely disabled'. That's how exhaustion works.

    You don't even have to be exhausted by your own perk, just have the exhausted status.

    Pop and pain res arguably can be better on separate gens, simply because they take a chunk of 'current' progress now.

    If you want to go with anti synergy perks, you'd be talking about something like a no mither/self care combo. Although, again this combo means one perk cannot ever be used at all, not 'I can use both, I just have to walk ten feet to do so'.

    And while adrenaline might be the only exception to this, it was recently heavily nerfed, and the speed boost is generally not the reason people ran it, it's for the health state.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    it was recently heavily nerfed

    Wouldn't call it heavily nerfed. It's still used a lot, so seems like nerf was not so bad unlikely other nerfs we have seen.