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If you think reshade doesn't give you an advantage....

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Comments

  • JPLongstreet
    JPLongstreet Member Posts: 5,875

    Yeah, our machines are strong enough to run this game well, but the way it was coded they have trouble digesting it. Just as many laptops & lower-end PC's can struggle with it as well.

    That bottlenecking was the reasoning they gave when they fessed up that they just couldn't get the prior gen machines to run their game at a steady 60 fps, despite them being able to on paper.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    This is the first I've seen of this but how is this not cheating when on console we get dark parts of the map (that you'd assume you can hide behind or in) but on PC as a killer you can instantly turn the map bright and see every survivor clearly trying to hide?

    Dev rollback needs to be done on this asap, it's a no brainer from a competitors' perspective.

  • Archol123
    Archol123 Member Posts: 4,634

    Because there are differences between console and pc and just because console does not offer certain things does not mean you should limit pc players to that degree instead of allowing them to use what their platform is capable of... Every game that is out on several platforms basically has the same issue... The only problem is that DBD is one of the few game with settings up to the standards of the early 2000s with that little things you can change.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    My point was exactly that, a point. It was an example.

    Here's another example to your point, if console players have someone who uses a XIM that's not classed as cheating either right? Wrong, that is an unfair advantage just like the shader. Another POV is that even in the video above the tint was slightly bigger than the base game currently shows. Wouldn't make a huge difference to the overall gameplay right? wrong, some killers can appear to hit you from incredible range (i.e Ghostface), but the real reason is because of the hit range appearing a lot smaller than it really is.

    If it has the ability to disrupt normal gameplay (which is does because it allows you to physically change the entire games visuals and colour pallets to stop players hiding in dark areas which is a natural aspect of a horror game) = cheating

    Let alone it ruins immersion.

    Counter arguments against this from this point onwards are just justifying why yet again a person needs another unfair advantage. Reinforcing your argument with "but the devs said it isn't cheating" doesn't back it up strongly either. Devs have been completely wrong in the past too (fortnite with vehicles for example and their countless changes throughout the years which they rolled back promptly).

  • Devil_hit11
    Devil_hit11 Member Posts: 8,805

    it just looks good. //

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    It's not that they can't be installed, but (at least for nvidia) the filters have to be activated through software that applies them on a game by game basis, and only if the developers of the game specifically allow the filters to be used can they be used. Idk how AMD works, my bf hasn't got his pc yet for me to try and play around with so I can only speak for Nvidia

  • kit_mason
    kit_mason Member Posts: 290

    I mean, this is very clearly cherry picking.

    From everyone I've asked about filters, almost all use it in one of two ways:
    1. To increase the game's brightness in small ways to generally improve visibility, especially in cases where there are external factors inhibiting the game, such as screen glare.

    2. To bring their gameplay experience up to the same level as that of any other player thanks to their own limitations in sight (colorblindness is the example most commonly used as it is easy to understand, but it is by no means the only way in which vision can be insufficient.)

    Do a tiny minority of players play with their game looking exactly like this? No- the filters on display weren't even designed for The Game, they clearly were designed for Macmillan. They say as much in the preset listing name. I'd wager nobody makes their game look exactly like this.

    Do a minority of players play in this way, with filters designed to make red stains and scratch marks much, much clearer to see on the map in question? Sure, a very small count of mostly the comp community (who arent affecting the games you're actually playing because they don't play public matches) play like this.

    But to assert that this is a problem in need of solving without recognising how it is used in the vastest of situations and instead only picking the most egregious example you can find is, by definition, cherry picking.

  • Archol123
    Archol123 Member Posts: 4,634

    First of all cheating is define by going against the (game) rules, so if it is white listed it is not cheating. Second when stuff like that is unfair then what about hardware settings and such? That's also something that can do the same as filters?... Are we now going to prevent people from using specific monitors? There are just differences between console and pc and you cannot change them…If you want to complain about one side having an advantage then complain that the settings of the game are that rudimentary that 20 year old games have more stuff to change in there...

  • Archol123
    Archol123 Member Posts: 4,634

    For mine it doesn't necessarily apply to a game, I can't just change those things in general, there is not really an activation it just changes everything in general. Ofc I can also activate it only on a game, but for the sake of the argument I would guess that that would be easier to detect...

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    The definition of cheating is the following "Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier."

    ref: https://en.wikipedia.org/wiki/Cheating_in_video_games (There's others ofc, I just chose the first link)

    Filters make the game easier as I have described, and the example in the OP, no?

    It is also very easy for a game company to make mistakes as my example was just one of many game companies getting it wrong in the past.

    "That's also something that can do the same as filters?." - This is an argument for another time IF it is needed, which I really don't think it will be. The accessibility of filters should be looked at again.

    I wasn't specifically trying to start a Console VS PC war here btw, it was just perchance that it was included. Saying that, I do agree with you that we should get better graphical updates in game, specifically on the Console side I'd say a much needed 120fps upgrade to make the game feel smoother and keep it feeling over time.

    As for hardware.. It's virtually impossible to please everyone and I'd rather BHVR invest their time into other meaningful updates. This one is a never-ending spiral and I don't really see that being an issue tbh.

  • Archol123
    Archol123 Member Posts: 4,634

    OK so either cheating is something independant of the game rules, regardless of whether or not the game itself allows it or not or it is defined by what is allowed by the game rules... In the first case the word is meaningless, because it says nothing besides you get an advantage, now what, while in the second case it is Behaviour not tolerated within the rules of the game therefore having a clear definition and being a violation of the game rules also being sanctioned by the authority that judges over such violations.

    I don't see a reason to go by the first one, because in that case the response can always be "so what" because as long as it does not violate any rules you are allowed to do that, and the argument ends at that point. All you can do now is ask for the change of the rules and therefore sanction it... Which leads once again back to the other definition... Because otherwise there is just no consequence of something being cheating.

    My Hardware argument was to say that you cannot change the outcome anyway... Whether it is because there are certain programs that allow for it or hardware it does not matter, so spending resources there is just wasted effort.

  • zarr
    zarr Member Posts: 996

    To be expected that he would have uploaded a video showcasing only advantages it can give you as survivor, but not killer (making things so bright people can't hide, making their blood, scratchmarks and cosmetics stand out much more, using a crosshair, …). He's biased and wants to spin everything to be "survivor-sided", even things like this where it is clear that playing as killer you can benefit at least equally as much, if not arguably much more.

    I also find it funny that the people raving about "unfair advantages" like these are also often the ones that make the game out to be super casual and not competitive. So what is it, do you just play for fun and don't care so much because it's a """party game""", or are you obsessed with winning and "balance", and need excuses every time you lose that take away responsibility from yourself and don't point to skill differences between you and other players? Tru3 factually has a lot of room to improve as a player, but he never really acknowledges this. Nor that despite him not being the best player, he still wins most of his matches. If he actually cared about balance and fairness and all that, he would be ranting instead about wanting a better matchmaking where he actually regularly faces players that can make his games difficult, and does not end up winning 80+% of the time. But that is of course not what he and countless other players actually want - they want to keep winning most of all of their matches, and yet still constantly rave about how difficult and unfair the game is for them and advocate for it to be even easier such that they also win those rare matches they currently don't.

    In general it can be said that since you are not playing against other players of the same role, the "advantage" you get over other players of your same role is irrelevant. It is not a direct advantage you gain over your opponent because your opponent is always playing a different role, so it is not a 1:1 upside you have over them. But regardless, yes ReShade/GPU filters objectively give an advantage over not using them, and while I also find it silly and ridiculous when people use filters that look so outlandish and weird and destroy the "aesthetic" of the game such that it is clearly only meant to give an advantage, the filters where you just brighten up the game a bit, sharpen it, and increase colour saturation across the board (so not isolating reds or whatever) are completely fine, make the game more enjoyable and visually appealling, cause less eye strain, and they are also something you will never be able to prevent because these can be achieved on a GPU driver and even monitor-level.

    I would not bemoan the blacklisting of ReShade in DbD, but I also know it is by far not the issue some people make it out to be, and as opposed to what they may claim is one of the last reasons why they may have lost to someone. I guarantee that most of the time, they lost because that other player played better, and would still have beat them without filters too.

  • Pulsar
    Pulsar Member Posts: 20,783

    Which is funny, because there's still far more intensive games hitting 60 or near 60 on Xbox One.

  • Pulsar
    Pulsar Member Posts: 20,783

    I Don't really care, honestly.

    Is it an advantage? Sure. Just something else PC players have over us, all the more reason to get good enough to outplay them. That's how I see it, at least.