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Bots need fixed, bad

Deudermont
Deudermont Member Posts: 22
edited May 2024 in Feedback and Suggestions

I just did a custom match with three bots and one of my kids. I was raised, and cloaked. I was headed towards a gen and I was not close enough for them to be able to hear me, and the bots all left the gen immediately…

Wasn't the first time, and I'm sure it won't be the last. There's absolutely no reason for that to happen.

Just because I am in line of sight but not close enough for them to hear when I am cloaked, does not mean they should know where I'm at.

Post edited by EQWashu on

Comments

  • Shroompy
    Shroompy Member Posts: 6,888

    They can still see the shimmer, which as a player youre going to be able to spot with relative ease if youre paying attention.

    Dont see why this is an issue with bots being able to do the same

  • Azulra
    Azulra Member Posts: 504

    Wraith isn't fully invisible while he is cloaked. When he's within a range of either 24-16 meters(I don't remember which one it is exactly) he starts getting a shimmering effect on him that reveals where he is. There's never been an intentionally designed killer who could fully go invisible at all ranges with the exception of an old buff to Wraith that was removed entirely.

  • Rudjohns
    Rudjohns Member Posts: 2,276

    Bots are not that strong as many people think:

    they ignore gens that are super advanced if they are already set to do something (I've seen a bot walk pass a 99% gen and kept going, for no reason)

    most of the time they just run around doing nothing (sometimes cleansing and opening chest)

    their looping "skills" got severely downgraded over the past year

    they miss skill checks for no reason

    they open exit gates and escape as quick as possible (most of the time)

    sometimes they bug out and just stand still, blocking gens, totems, even exit gate switches

    I will be the first one to say I prefer DCs to just remove the player from the game instead of being replaced by bots