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Vecna and gen regression nerf feedback

so after playing a few games, I've noticed some things that could use some work. You should not be able to duck under the skeletons when they go out, with how quick you can use the crouch, you can essentially make his power useless if you hear the sound coming. The hitboxes on a single skele also seems smaller than huntress hatchet? when its a whole skele body?
the other thing, the slowdown from mage hand is EXTREMELY brutal, I know there's an addon to help with it, but it still didn't feel like much of an improvement. either the hand needs to come out faster, or the slowdown needs to be removed completely, and the addon reworked into something else.

his perks;

Weave of Attunement - should have a lingering aura effect, maybe 2 sec? so you have better chances of seeing a survivor, otherwise solid perk. the Oblvious status made it nice on the couple of times I snuck up on survivors.

Languid Touch - kind of niche, but ok in a way if you run it with spies. actually does get a bit of value if you're in chace with a survivor who uses lithe / balanced. still niche

Dark Arrogance - extremely strong combo with bambam + superior anatomy. you suddenly have little to not vault time at all. but, eating a pallet stun or the blind duration is pretty brutal.

also noticed that I was being blinded whether looking up or down, not sure if this is a bug, but its happened every match so far today on the PTB, and has been more common on live servers.

other than that, the rest of his kit is awesome, and he feels really fun to play. Addons feel great. personally a big fan of the iri hand addon :)

The pain res, deadlock, grim embrace all feel fine, I didn't really notice any difference from the nerf tbh. However, I do feel Pain res was fine where it was at, with the fact you only get 4 tokens, and random hook placements.

I don't use pop personally, so have nothing to really add to its change.