Once you have signed in, on the right hand side you can use the "report bug" button to be able to fully report the bug you've encountered. Thank you.
http://dbd.game/killswitch
Crash on launch (PC)
I have this crash message on PC when i skip the initial cutscene:
Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARG
i don't know what to do, coz logs are on chinese for me
Comments
-
Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARG
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100812285 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100812025 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100827268 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101178758 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115083272 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115103914 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115084415 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 53945179 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93519054 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115671915 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes
kernel32 {0x0000000000000000} + 97236 bytes
ntdll {0x0000000000000000} + 446161 bytes0 -
Ok i did -dx11 in my launch option and it worked
0