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Crash on launch (PC)

NikitClaw
NikitClaw Member Posts: 7
edited June 4 in Bug Reporting

I have this crash message on PC when i skip the initial cutscene:
Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARG
i don't know what to do, coz logs are on chinese for me

Post edited by Rizzo on
1
1 votes

Declined · Last Updated

This seems to be a technical issue, if you still require assistance you can ask other forum users in the Ask the Community section ( https://forums.bhvr.com/dead-by-daylight/categories/ask-a-question) since we do not offer technical support on this platform.

Comments

  • NikitClaw
    NikitClaw Member Posts: 7

    Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARG

    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100812285 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100812025 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100827268 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101178758 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115083272 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115103914 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115084415 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 53945179 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93519054 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115671915 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes
    kernel32 {0x0000000000000000} + 97236 bytes
    ntdll {0x0000000000000000} + 446161 bytes

  • NikitClaw
    NikitClaw Member Posts: 7

    Ok i did -dx11 in my launch option and it worked

This discussion has been closed.