We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
New Map is Problematic for Both Sides
HolyDarky
Member Posts: 852
Hey,
after playing alot on the new map with different killers, I want to give my feedback because feedback is necessary since this map not very healthy for the game in my opinion:
- The portals are very strong because survivors can connect them together with the strong loops that we have in the dungeon. It is very hard for weaker M1 Killers to down a survivor that knows about it and with time many survivors will understand this.
- Speaking of loops, the window-loop is very strong and reliable which is also very troublesome for many killers.
- The dungeon has nearly no hooks, once one hook is gone or the survivors have a sabo or something else, it will be nearly impossible for the killer to hook a survivor there. Survivors can abuse the portals to create a situation like this very easily.
- In general, the dungeon is very unwelcome for the killers which means they rather focus on the outside which is not very healthy for the game. It is similar to Greenvile Square where the killers avoid the mainbuilding and statue place and focus on the middle of the map. However, on the DnD-map there is no good three/four gen or something else that could help the killer - it is just the simple fact that the outside has no strong loops and is rather open. It is a very unhealthy situation for the killers and survivors.
- On the survivor side, the exit gates always spawn near the shack which enables the killer an easy camp and some killers can create a situation where it is nearly impossible for the survivors to open them, especially when they have a hooked survivor in the middle. A 1v1 situation with closed hatch is also a gg but this should be no surprise.
- The dungeon is a little bit confusion for survivors but this will most likely hurt newer players.
Overall, the map reminds me a little bit of old Haddonfield because it is strong for the survivors but has a weak point for them and both together makes it really unhealthy and boring for both sides. I really hope you, the developers, will fix this issue asap.
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