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Knight's guards do not go through passageway teleporters in new map
A_Cold_McNugget
Member Posts: 7
Xbox series X
None of Knight's guards during his hunt go through the secret passage teleporters on the map introduced with Vecna and instead get stuck on the wall running in place and don't even try to path to the survivor let alone go through the portal. Rendering his power unusable for a portion of the entire map.
1. Use knight to summon a guard
2. Survivor gets caught in guard radius, runs and uses the secret pathway teleporter on any one in the DnD map
3. Knight's guard will proceed to get stuck or otherwise not path to the survivor at all after said survivor being hunted
Consistently and with every guard in every teleporter on the new map with knight
Post edited by Rizzo on
2
This discussion has been closed.