nerf toolboxes and gen progression or buff gen regression perks
toolboxes sabo does need nerf but if you intend to never buff gen regression then nerf all the good gen progression perks and toolboxes so killer actually has a chance with bad perks. if you dont its just gonna make killer run franklins demise (which i called it that toolboxes was too strong that franklins is gonna be meta) or slug to get a win
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Not to be that person but this feels like multiple conversations shoved into one.
The sabo thing I haven't personally experienced a whole lot so I'm not going to touch it.
DBD has always been a guessing game of what the other side is going to be running and sometimes your build just doesn't work (especially on the survivor end where certain killers can counter an entire build but I digress). There are plenty of things you can run/do against a gen-focused team like sending them on "side quests" or you can just try your best and move on with your day. You're not going to win every game, and if it's frustrating you enough that you're falling back on the same unhealthy strategies, maybe take a break for a little.
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The only thing I think really needs a nerf (not to say the rest shouldn't be nerfed but I don't think there's a significant need for it) is Commodious Toolboxes.
They've now received a buff to sabo speeds alongside all other toolboxes, in addition to being far and beyond the most efficient repair tool, and it's not even purple.
I think this one toolbox needs the sabo speed rolled back to baseline, and charges dropped to 28.
Purple toolboxes should be the best ones.
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Reduce commodious toolbox to 24 charges and rework the toolbox add ons that give extra charges, speed.
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I really think that all items should be down to one version to Brown (the most basic one) that come for free.
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All toolboxes should be 16 charges. That would fix all the issues that repair stacking currently has.
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Just give every toolbox 16-20 charges, make some repair only and some sabo only (no cross-use anymore) and call it a day, Commodious especially and the purple toolboxes are quite overtuned now. The others are probably OK.
Repair stacking is an issue. Hell I would even go so far as to normalize some repair perks, like Resilience, down to 3% only. You shouldn't get free extra value for something when stacked together for something as simple as being injured, MFT proved that. Without repair stacking, the games progress just fine in a flow all their own. But with it, the games progress too quickly for a lot of Killers to handle. For the good of game health, repair stacking has to be addressed.
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Or maybe, just hear me out…
They should bring back infinite regression events.
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Lol if they do that then nerf the killer regression perks because the game needs balancing. I don't see toolboxes as an issue but then again killers complain about everything from medkits to endurance effects.
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I agree with Seraphor the only toolbox that needs a nerf is the Commodious Toolboxes and their event versions. These toolboxes combined with extra charges or speed are really painful since you save so much time on a generator for free. They also need to undo the sabo buff to all toolboxes because sabo is so free and easy since the their buff. I disagree with making every Toolbox have the same amount of charges because otherwise they like Medkits and it makes no difference which rarity you use and this is sad. I also dislike the idea of making Sabo- and Repairtoolboxes only because sometimes it's helpful to save some charges from you Repairtoolbox to do a big sabo play.
I also think some Toolbox Add-Ons could get a nerf or rework: BNP is still a really strong Add-On and should get a different effect like the regression of a generator with BNP is slower (70% instead of 100%). The Wire Spool Add-On should be reduce from 12 to 10 charges. Instructions Add-On is so useless and should maybe increase the skill check chance to 10% or 20% when using a toolbox. Clean Rag and Socket Swives could get a 5% nerf. If we want to make them more different maybe the Socket Swive could get a new effect like "if you using a toolbox while working with another survivor, this survivor gets a speedbonus of 10% for the time you use your toolbox" or something like this. All the sabo Add-Ons are fine if they undo the sabo buff.Some regression Perks can get a buff to be more viable while still beeing healthy. However, buffing them too much could result in every killer runs four slowdown perks and this is not so great.
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At this point just remove all add ons, and watch ppl still ######### about #########.
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I agree with you 💯, I like listening to these conversations, but lately it just seems like it's just a bunch of people just complaining about nerfing this perk or buffing this perk. Behavior is trying to create some form of balanc , so it's not always going to go your way. I agree with this person, you're not going to win every game, so just try to have fun. Like they said also , if it's that frustrating to you , then just take a break and come back.
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Are survivors all of a sudden sabotage happy? Because I missed that memo. I've yet to see an influx of teammates rushing in to save me from being hooked by sabotaging a hook.
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Certainly survivors has always been sabotage happy, and nowadays they make the killer unhookable rather than getting traded thanks to the buffs
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