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PC - Game crashes randomly
Hello, I've been playing killer so I don't know if this happens on survivor but this is the error i get sometimes while im playing, doesnt matter if im at the end of the match or middle or beginning. I have no problem with the game crashing when I am launching it.
Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARGDeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100811109 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101149322 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101102713 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101147209 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101163184 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101186655 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes
kernel32 {0x0000000000000000} + 95044 bytes
ntdll {0x0000000000000000} + 337585 bytes
I've had issues before with another crash and I managed to fix that one by disabling xmp profile for my RAM but now I'm getting the one above. The one that I think I "fixed" is this one:
Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
[10:37 AM]
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101100854 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101147209 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101162432 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101186655 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes
kernel32 {0x0000000000000000} + 95044 bytes
ntdll {0x0000000000000000} + 337585 bytes