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The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Good afternoon

FrayMan
FrayMan Member Posts: 2

This problem appeared after the update.

It looks like this:

Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARG

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100812285 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100812025 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100827268 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101178758 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115083272 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115103914 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115084415 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 53945179 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93519054 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115671915 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes
kernel32 {0x0000000000000000} + 97236 bytes
ntdll {0x0000000000000000} + 446161 bytes

If anyone knows how to fix it, please write.

Answers

  • yourbabyglo
    yourbabyglo Member Posts: 11

    I’ve been getting the same error code since April and still they have not fixed it, along with error code “1274”.
    I’ve tried everything under the sun, read on many forums with those who have the same issues, no fix have been found… the errors aren’t on my end as this is the only game it’s happened to. I’m just at a lost for this game, which is unfortunate cause I’ve been a loyal player since 2018 and never had issues such as this.