We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
My thoughts on some changes I think should happen
Sinndica
Member Posts: 12
Now I tried to be as open minded as possible, to not confuse my lack of skill to what actually I think needs changing. Also tried to keep in mind that a lot of killers are "broken" due to Map Dependency, Perk Choice, Playstyles, etc. but anyways:
- Add mouse and keyboard integration for console users. Since this is a crossplay game, PC users have an extreme advantage against console players in terms of reaction speed and time
- Increase anti-camp bar charge speed all while giving camping killer an extreme debuff, for most killers wait until camped survivors get off hook just to down them again
- Range killers should get a short debuff (like slowed movement speed) for canceling their range weapon attack (For example: Hunteress's throwing axe or Unknown's projectile) so they can't just sit and hold it for a decade only to cancel it to melee when they get close enough.
- For "The Lich" reduce his movement speed, for he's to fast for someone with so many abilities in my opinion. But increase "Fly" ability duration to get more use and value out of it
- Make "The Knight" summons susceptible to flashlights or pallets, I think it would make games more fair for survivors because it's hard enough to run from one killer, let alone the killer and a all-around immune summon. Plus it would add a new choice/challenge for survivors like "do I waste a pallet/my flashlight on a summon or do I keep running?" which I personally think would be fun.
- "The Skull Merchant" needs a massive nerf. In my mind to make her more fair for survivors is either (1) reduce the drones scanning range or (2) reduce her drone count from 6 to 4. I think this is a fair nerf because it wouldn't be taking away to the point to where "The Skull Merchant" is useless but also making it more fair for survivors.
- For "The Ghost Face" all I would say is increase the reveal range for survivors, because there's been plenty of times where survivors can clearly see him but it's not exposing him because we're just right out of range.
- For "The Spirit" just make it so we can kinda see where she's going to teleport from, kinda like how "The Nurse" gives survivors a split second visual indicator because the audio indicator just doesn't cut it
- Now for "The Trickster" I would say reduce the throwing knives from 44 to 22, to increase the value of every shot and to reduce braindead no-skill spamming (well until their special ability activates). I think that not only would that make it more fair for survivors that it would also give us more intelligent skilled Tricksters.
- Now "The Plague" needs a massive nerf as well. Since she can vomit on every interactable, survivors are constantly sick meaning we're constantly injured, true you can cure yourself but it's pointless because EVERY INTERACTABLE IS INFECTED. In my mind the duration on infected interactables needs to be reduced for it lasts to long. Also this next one is more so a complaint more than a recommended change because I don't know the solution to this, all I know is that it's unfair. So "The Plague" gets her Black Vomit, then begins chasing a survivor, then while attacking rapidly looks left then right, back and forth, creating a wave of vomit/stretching the vomit animation. How does a survivor dodge a wave, how does a survivor dodge a tsunami?
__________________________________________________________________________________________________________
All other killers I think are relatively balanced for the most part and taking any more from those ones would make them pointless to play I think. Anyways would love to hear everyone's thoughts and opinions on this, Thank You!
0