The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

8.1.0 Dev Update looks promising, but two more things...

Emeal
Emeal Member Posts: 5,167

Super nice to see you addressing the pain point of the Knight being able to force a survivor out of a loop with a Guard spawn, boy do I have gotten postgame threats over that. Hopefully Survivors will have less pain now. Great to see you addressing the problems with Killers. But I have two things to add to the mix.

  1. Have you chosen to eliminate the problem addict addons for Knight and Singularity or have you just implemented half of it into their kit?
  2. Have you considered adding those blue tiny icons to team-mates if you are injured and has Solidarity so people can understand you want to gain Solidarity value from healing first?

Please consider these. I forsee that addon variation wont change much if you allow easy choices to persist, this is what happened to Deathslinger, you tried to alleviate his dependency on addons, but I have still yet to see a single game of Deathslinger without Warden's keys.

Please dont make or keep addons that are so obviously and easy to see as the best choice.
Addons should be about engaging in cool changes and not about plugging in something and never changing it cause you know without them you will not be able to keep up.