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ADDENDUM: Flight of the Damned Hitboxes
I've played Vecna more and it's become more obvious that while crouching at a short distance is viable at loops to avoid making him a gigazoner (unfortunately), I would like one change:
Make Flight of the Damned uncrouchable after 12-14m to allow for long ranged snipes.
It'd make the power more fun to use for snipes and reward environmental awareness for survivors who listen for the audio cues and react appropriately.
I realized earlier when I said making the uncrouchable all the time would break Vecna's balance, since the skeletons move very fast. From Vecna's perspective, they don't seem to move as fast, but it's deceiving. From the Survivor's perspective, it's more obvious.
Comments
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This is a very interesting idea.
I like it. It adds skill and a bit of strength into the power.
That being said, it kinda sounds like a inverted Artist.
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I don't think this will help you much, given how much they spread after that distance... I would assume you don't even need to crouch and can just side step it, but in general optimization for the skill is a good idea.
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I don't think vecna need a buff.
With your change that would make army of dead harder to dodge.
Actualy if the survivor crouch he is slow, so you can hit him faster.
You can also w8 the survivor to take palet/windows and kill him with army.
Personaly i use it in loop to block some area, like if he can go left or right , and i want him to go left , i use army on the right not on him , so i block the right area and force him to go left ( or to w8 and take a hit )0