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change to Vecna's skull attack

Vecna I feel is in a good place for the most part. Not too much is OP and he has good counter play for most of his abilities. One change I would make though is to have his skill attack be harder to dodge by crouching. I would spawn them lower to the ground so survivors have to move side to side to avoid the hit rather than crouching. Otherwise he is in a good spot.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,336
    edited June 2024

    that his iri add-on. it has drawback of removing -3 skeletons. I wonder what the spell would look like with +3 skeletons.

  • Tits
    Tits Member Posts: 404

    Id replace his skeletons with a giant skull, currently u almost cant aim it you just fire in their general direction and hope theybdont crouch in time or they just slipnbetween the skeletons. A large skull about the size of artists birds would certainly feel more effective as a short range projectile

  • OrangeBear
    OrangeBear Member Posts: 2,903

    I think flight of the damned is in a unhealthy spot.

    The only viable way to use it is to spawn skeletons on top of survivors at a loop. I doubt this was intended and it doesn't seem fair for survivors.

    But using at a range is just pointless. Survivors don't even need to know where it's coming from. If they hear it being used just crouch.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    it doesn't seem fair for survivors.

    His cast is not instant and his animation are quite good in my opinion.

    You can see which spell he is about to cast and just crouch if you are in range for insta hit.