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Dredge buffs suggestion

It's been 2 years since Dredge's release, and it received no change except a tiny qol update. Unfortunately the killer is extremely weak on all but one map (Midwich), so I thought of these buffs to solve its issues and make it more threatening out of nightfall.

Decrease the cooldown out of nightfall from 12 to 8 seconds; making one mistake is extremely punishing, and the cooldown itself doesn't allow you to teleport or catch up after a hit, leaving you harmless.

Massively increase the amount of lockers and spread them evenly throughout all maps, only when you load in a match as or against Dredge. This is the most glaring issue, as there are too few to get good use out of your teleport, or cut off survivors. Take inspiration from Midwich.

Increase the teleport speed out of nightfall from 12 to 18m/s. Dredge does not teleport that quickly, making it nigh impossible to cut survivors off or get somewhere in a timely manner. This is obviously solved in nightfall.

Decrease lock break time from 3 to 2.5 seconds. Waiting that long to leave a locker, given the abundance of locks and survivors knowing when to use them, completely interrupts the flow of the game and makes the killer harmless.

Decrease the locker exiting time. This change is directly related to the two above. The animation, even if it doesn't look like it, lasts too long and makes mindgames extremely rare to pull off, even if dredge teleports to a locker directly next to the survivor. This is only exacerbated by the slow teleport speed and lock break time.

Increase the number of nightfall charges gained from injuries and hooks to 30 (10% of the total) and 60 (20%) respectively. I have no idea why they both give 20 as injuring a survivor and hooking them take a vastly different amount of time and effort. This would also make using charge addons less necessary and indirectly buff two really weak ones, the Wooden Plank and the Burnt Letters.

I am glad Dredge has a pretty good array of addons, only a few being useless compared to the rest of the cast. With these changes in mind, they can be reworked or balanced accordingly.

Last but not least I would ask the devs to lower the weapon model of some cosmetics, as they cover a very large part of the screen even at the highest FOV value.

This is everything I can suggest for now. Please leave your feedback, thank you, and I hope the devs read this.

Comments

  • otavaiseurotrash
    otavaiseurotrash Member Posts: 10

    These are all great ideas! Making locker spawns more consistent would just be helpful for a multitude of killers and perks too

  • Tinay
    Tinay Member Posts: 25

    Good ideas, and another minor thing that needs to be fixed is some metal weapons not having metal animations and sounds