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A Giant List of Survivor Perk Buff Recommendations
Beaburd
Member Posts: 998
I don't know about anyone else, but I often look at the survivor perk list disappointed about how lacking some numbers and effects are. I think it really limits meaningful perk and build diversity in this game.
So, for fun, since I'm bedridden currently anyway, here's a huge list of changes I wish some underwhelming survivor perks got. Keep in mind, I would also want underwhelming killer perks to get a similar treatment.
Keep in mind, all effects I list are in addition to the perks current effects unless I specifically mentioned I intended to remove them.
The List:
Ace in the Hole
- Items from chests always have 2 add-ons of Very Rare rarity or lower
- Slightly increases rarity of items from chests
Appraisal
- Shows auras of all opened chests
- Slightly increases rarity of items from chests
Bardic Inspiration
- Cast time dependent on roll (lower roll, shorter cast time to keep the buff)
- Rolling a 1 makes the lute play on its own for 30s
- Reduce cool-down when canceled by 50%
Better than New
- Gives 50% haste for 5 seconds when the survivor you heal is healed from injured to healthy
- Gives other survivors a notification that you have this perk when nearby (icon at bottom right)
Boon: Circle of Healing
- Any injured survivor in the boon sees the nearest allied survivor on the map
Boon: Dark Theory
- Increases the range of all boon perks by 12m
Boon: Illumination
- Reveals the aura of all dull totems
Breakdown
- Reveals the aura of broken hooks to all survivors
- The aura intensity of broken hooks changes depending on when the hook will respawn
Camaraderie
- Changes color of aura on hook and not activated to show survivors you have this perk
- Changes color of aura on hook to white when activated (like Reassurance)
Chemical Trap
- Can be put on pallets not already used
Corrective Action
- Upgrades allied skill checks one tier above what they were hit as
- i.e. failed skill check becomes good, good skill check becomes great
- This perk has a ~5 second cooldown
- Prevents toolbox + hyperfocus abuse
Counterforce
- The totem furthest from you has its aura permanently revealed
- When the revealed totem is destroyed by any means, the totem furthest from your current location is permanently revealed
Cut Loose
- This perk can only be activated when healthy and in a chase
- Your fast vaults are completely silent
- Deactivates when injured or out of a chaseDark Sense
Dance With Me
- Perk cool-down recharges 3x faster when not in a chase
Dark Sense
- Increases all aura reading effects by 2 seconds
Deception
- Perk cool-down recharges 3x faster when not in a chase
Desperate Measures
- Healing and Unhook speed increases by 25% (not 14%) for each injured, hooked, or dying survivor
Fast Track
- Permanently reduces maximum charges of a gen based on its current token effect
- Tokens still deplete after use
Friendly Competition
- You and each survivor doing a generator with you gets a stacking 3% repair boost for every 10 seconds you're repairing together
- Repair buff lasts 20 seconds when not on a generator
- Repair buff caps at +15% repair speed
Hardened
- Keep activation conditions (open chest + cleanse totem)
- Increase aura reading time to ~15 seconds; OR
- Your grunts of pain become reduced by 100% for 60 seconds when injured
Head On
- Your locker has its aura revealed to survivors within a 20m range
Inner Focus
- I don't know how to save this perk short of a rework
- You get 25% haste for 5 seconds on activation?
Left Behind
- You can see the hatch's aura at all times when it spawns
- No range limitation on aura reading
Light Footed
- Cool-down lowered to 10 seconds
- Cool-down recharge rate increased by 2x when out of chase
- i.e. 5 sec cool-down out of chase
Mirrored Illusion
- Can place a standing or crouching illusion anywhere on the map
- The illusion runs for 4 seconds if the killer has LoS of it within 30m
- The illusion does not leave scratch marks
- Can recharge the perk while an illusion is already active
- Revert this bugfix nerf, ty
Open-Handed
- Increases all aura reading durations by 2 seconds
Parental Guidance
- Duration increased to 15 seconds
Pharmacy
- Reveals the aura of the nearest unopened chest
- Gives the med-kit generated by this perk one add-on of 'Rare' rarity or lower
Plunderer's Instinct
- Allows you to rummage for a purple key once per match
Poised
- Increase duration to 15 seconds
- Remove grunts of pain and pools of blood for the duration
Potential Energy
- Show your aura in a unique color to all survivors when you have max tokens
- I like the colour green
Premonition
- When activated, reveal the killer's aura for 3 seconds
Quick and Quiet
- Cool-down recharge rate is increased 2x when not in chase
- i.e. 10 second cool-down outside of chase
Reactive Healing
- Heal 70% of your missing hp when another survivor is injured within 32m of you
- Keeps it in line with Solidarity and Resurgence
Red Herring
- If the killer comes within 4m of the generator this perk explodes within 30 seconds, a fish jumps out and slaps the killer for a 5 second stun
- Not really, but it would be funny
Scavenger
- Number of tokens required to recharge toolbox reduced to 4
- Increases skill check chance by a flat 4% when activated
- Flat skill check chance reduces by a flat 1% for every token this perk has
Self Preservation
- Increase range to 32m
- Duration of perk increased to 15 seconds
Slippery Meat
- Increase the unhook haste and endurance effect by 10 seconds on yourself when unhooked
Small Game
- Increase range to 16m
- Reveal the detected totem's aura for 1 second when proc'd
Specialist
- Remove the 4% max gen progress per token aspect of the perk
- All items you retrieve from a chest have double the charges for the duration of the match
Spine Chill
- I don't know how to save this perk short of a rework
Still Sight
- Remove the ability to see the killer's aura
- Now blocks the killer's aura reading on you when activated; OR
- Instead of either of the above effects, show dull totems and increase the range to 36m base
Technician
- Hide all grunts of pain when repairing a generator
This is Not Happening
- Increase skill check chance by a flat 10% when repairing or healing
- You are affected by Blindness and Oblivious when repairing or healing when injured
Up the Ante
- Keep current perk effects but make luck affect the following:
- Chance to unhook
- Rarity of items from chests
- Chance of startling crows when walking and crouching
Visionary
- Remove the cool-down
Wake Up
- See the auras of all survivors for 5 seconds each time a generator is completed
- Reveal your aura to all survivors for 5 seconds each time a generator is completed
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