How I would Rework the current Freddy
No this won't have Freddy be reverted to his original power this is meant to be a Rework to how he works currently. My goal was to make him more fun to play as and against so balancing wise idk how good this is.
New: Dream Delusions
These include Dream Generators, Dream Totems, Dream Breakable Walls, Dream Pallets, and Dream Hooks.
- Dream Generators:
- When a survivor is asleep, completed generators will appear incomplete with a random amount of progress on them.
- Two additional Dream Generators will spawn in available generator locations.
- Asleep survivors can repair these generators. Upon reaching 30% progress, the generator will melt, revealing the already completed generator inside, followed by Freddy laughing to notify the survivor they were interacting with a Dream Delusion.
- If one of the additional Dream Generators reaches 30%, it will explode, injuring the survivor and putting them into deep wounds if they are already injured before disappearing.
- Freddy can project to Dream Generators as if they are real generators.
- Dream Totems:
- Four Dream Totems will randomly spawn in available totem locations.
- Upon being cleansed or Boon'd, the totem will disappear permanently, and the survivor will hear Freddy laughing, notifying them they had interacted with a Dream Delusion.
- Dream Breakable Walls:
- Freddy can place Fake Breakable Walls in already destroyed wall locations. Freddy can walk through these walls, while asleep survivors cannot.
- Asleep survivors can get rid of these walls by interacting with them for 3 seconds. Upon completion, the survivor will hear Freddy laughing, indicating they have interacted with a Dream Delusion.
- Dream Pallets:
- These are unchanged.
- Dream Hooks:
- Four random hooks are changed into Dream Hooks at the start of the trial.
- Hooking an already asleep survivor on a Dream Hook will not wake them up, unlike real hooks. If an awake survivor is hooked on a Dream Hook, they will immediately be put to sleep.
- Once the hooked survivor is unhooked, the Dream Hook will turn into a regular hook and permanently remove that Dream Hook from the trial.
- Dream Hooks are shown to Freddy with an orange aura.
New: Dream Transition
Freddy can now perform a Dream Transition to all Dream Delusions except Dream Generators and Dream Pallets. This transition will take 6 seconds, and each delusion would have a special animation for when Freddy teleports (e.g., Freddy would 4% off a Dream Hook or he could open a Dream Breakable Wall like a door and walk through it).
New: Sleeping Body
Once a survivor falls asleep, their body will fall asleep wherever the survivor was upon entering the Dream World. Awake survivors can no longer see asleep survivors; however, they can find that survivor's sleeping body and perform the Wake Up action. When a survivor is put into the dying state, they will return to their sleeping body, and Freddy can Dream Transition to them for 6 seconds. Freddy gains killer instinct on them for 10 seconds when they enter the dying state.
Change: Waking Up
Survivors now have only two options to Wake Up:
- Asleep survivors can use their Alarm Clock to wake up. Interacting with a Alarm Clock takes 8 seconds and requires the survivor to hit constant merciless storm skill checks for the duration to Wake Up. The survivor will Wake Up back in their sleeping body. Failing one of these skill checks will cancel the interaction and allow Freddy to Transition to the Alarm clock for 5 seconds.
- An awake survivor can locate the sleeping body of an asleep survivor and wake them up by performing a 16-second Wake Up interaction.
I'm too lazy to make addons atm if I get time I might make some. Feedback on this would be appreciated
Comments
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I agree, Freddy need "Messing with Reality" type of power.
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That just seems like a pub stomper, but absolutely powerless against good survivors or such on coms…
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I've had the idea to make Freddy invisible to survivors who are not asleep, I think that could be interesting. I think it would be good if we removed the ability for survivors to use teammates to get awaken. Only using the alarm clocks. Remove passive falling asleep, adding back the old Freddy ability to manually get survivors to fall asleep. I think stuff like that would make a big difference just that, to make it feel more interactive for both sides.
More stuff need to be added tho to my idea. I like the concept of old Freddy. I'm not sure if I enjoy your version, that pretty much all types of interactions can be delusions, eventually that kind of gameplay would get pretty old imo.
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Balancing and strength were not on my mind while making this my only goal was to make him more unique and fun for both sides
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Everyone wants the old Freddy back including me I just wanted to try and make a rework that wasn't just old Freddy but different
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Fair I guess, but he still does not have much of a skill expression. And if the concept itself, without taking numbers into account is already problematic then it is just not a good idea :/
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Well I'd personally take anything over his current power. Placing puddles that only do anything under certain conditions and having the worst teleport in the game, his current power is already problematic
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Indeed, but when we are already putting work in changing him, we might as well make it as good as possible and not just less bad ^^
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Honestly I've found good rework ideas from both Dustaroo and Pixel Bush on youtube and this idea took a lot of inspiration from both
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I know neither of those two, but I am also not that much into Freddy to have a look at them 😅
I have nothing against an idea that involves trickery and deceit, but it would need to be designed in a way where communication does not really help you… You could have a passive slowdown where people just get send of into the dream world alone to do a side objective, but cannot interact with each other? But even that would allow for them to coordinate where the killer currently is… I find it kind of rough to come up with something in that regard.
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