Massive Calm Spirit oversight
So I was in a KYF doing some testing and discovered that if you're playing Clown and throw a bottle at a survivor with calm spirit even though you won't scream you still get the 150 BP notification which kinda gives it away that there's someone there and ruins the whole point of this already trash perk. Should just be changed to not leaving blood/leaving less blood
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Thats what I have been saying ever since the rework. Calm Spirit is utterly useless against Clown, its only strong against Doctor. Extremely situational perk, since its only current use is against a less popular Killer. Considering Spies from the Shadows is getting buffed (still a meh perk, but whatever), it makes sense to keep that counter.
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@zacmangaming said:
So I was in a KYF doing some testing and discovered that if you're playing Clown and throw a bottle at a survivor with calm spirit even though you won't scream you still get the 150 BP notification which kinda gives it away that there's someone there and ruins the whole point of this already trash perk. Should just be changed to not leaving blood/leaving less bloodYou only know that a survivor entered some of your gas areas, but you dont know which area in particular. But yeah, its weaker against clown than against doc e.g.
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All score events are displayed. Like it or not.
And i really hope you're not suggesting to remove "notifications of stuff you could notice yourself" for killers. If you cannot comprehed whats wrong with that, you'd be a "survivor main"1 -
@PigNRun said:
Thats what I have been saying ever since the rework. Calm Spirit is utterly useless against Clown, its only strong against Doctor. Extremely situational perk, since its only current use is against a less popular Killer. Considering Spies from the Shadows is getting buffed (still a meh perk, but whatever), it makes sense to keep that counter.Actually, the Doctor giggles when shocking a survivor even if he has Calm Spirit. Can't remember if you get the points pop up, but still you can know when you shock them.
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White_Owl said:
@PigNRun said:
Thats what I have been saying ever since the rework. Calm Spirit is utterly useless against Clown, its only strong against Doctor. Extremely situational perk, since its only current use is against a less popular Killer. Considering Spies from the Shadows is getting buffed (still a meh perk, but whatever), it makes sense to keep that counter.Actually, the Doctor giggles when shocking a survivor even if he has Calm Spirit. Can't remember if you get the points pop up, but still you can know when you shock them.
Master said:@zacmangaming said:
So I was in a KYF doing some testing and discovered that if you're playing Clown and throw a bottle at a survivor with calm spirit even though you won't scream you still get the 150 BP notification which kinda gives it away that there's someone there and ruins the whole point of this already trash perk. Should just be changed to not leaving blood/leaving less bloodYou only know that a survivor entered some of your gas areas, but you dont know which area in particular. But yeah, its weaker against clown than against doc e.g.
But Clown always knows the exact gas area you went through, because its used during chases, and in almost no occasions you will be out of his line of sight.1 -
Good point! Calm Spirit should block the Doctor giggles and delay the points notice to the Clown, otherwise it's useless as a stealth perk.
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they should make similar way has the hook rescue it takes time to get the points so that the survivor have enough time to get out of that place or area
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