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Flexible Killer Buff Against SWF

Anomalous
Anomalous Member Posts: 13
edited January 2019 in Feedback and Suggestions
 The game desperately needs to be balanced around voice comms. It's extremely unfair and on the killer side only leads to frustrating matches where we feel there's nothing we can do. Obviously not every survivor who plays with friends is good at the game... assuming all 4 survivors individually play at a similar skill level as the killer, voice chat is an insurmountable advantage. It's potentially 8+ perks with unlimited range for free (empathy, aftercare, alert, bond, kindred, dark sense, spine chill, premonition).
The ideal solution would be to make voice chat available in-game even for solo survivors and then buff killers as needed, but another (easier to implement?) option is to buff killers or nerf survivors for each survivor who queued as SWF. Examples:

2% extra movement speed per SWF member (2 = 4%, 3 = 6%, 4 = 8%)

x% reduced survivor action speed per SWF member

This would allow killers a bit more breathing room against SWF while minimizing the "nerf" to solo survivor play.

Comments

  • Master
    Master Member Posts: 10,200

    The devs will never mess with the movement speeds, it woudl have drastic changes to the looping gameplay which sadly is now the main part of the game.

    ALso increasing the movement speed punishes solo survivor for playing with a SWF group.

    The only real solution is implementing ingame voice comms and balancing the game around communication, everythign else is just bandaid and not a real solution

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Master said:
    The devs will never mess with the movement speeds, it woudl have drastic changes to the looping gameplay which sadly is now the main part of the game.

    ALso increasing the movement speed punishes solo survivor for playing with a SWF group.

    The only real solution is implementing ingame voice comms and balancing the game around communication, everythign else is just bandaid and not a real solution

    And then they must delete the blindness effect.
    And they must rework this perks and addons.
    For the pig blindess addon, i got an idea.

  • Master
    Master Member Posts: 10,200
    edited January 2019

    @ShyN3ko said:

    @Master said:
    The devs will never mess with the movement speeds, it woudl have drastic changes to the looping gameplay which sadly is now the main part of the game.

    ALso increasing the movement speed punishes solo survivor for playing with a SWF group.

    The only real solution is implementing ingame voice comms and balancing the game around communication, everythign else is just bandaid and not a real solution

    And then they must delete the blindness effect.
    And they must rework this perks and addons.
    For the pig blindess addon, i got an idea.

    A lot of stuff needs rework, knockout,empathy,bond,kindred just a few examples :wink:

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Master said:

    @ShyN3ko said:

    @Master said:
    The devs will never mess with the movement speeds, it woudl have drastic changes to the looping gameplay which sadly is now the main part of the game.

    ALso increasing the movement speed punishes solo survivor for playing with a SWF group.

    The only real solution is implementing ingame voice comms and balancing the game around communication, everythign else is just bandaid and not a real solution

    And then they must delete the blindness effect.
    And they must rework this perks and addons.
    For the pig blindess addon, i got an idea.

    A lot of stuff needs rework, knockout,empathy,bond,kindred just a few examples :wink:

    Yes of course.
    I think it would be a good idea, if the devs make a rework community contest.
    And then they test it on the PBT.