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Killer/Survivor buffs/tweaks

Hello there fellow Survivors of the Fog and the Trusty Killers of the Fog! today i decided to do this post because i feel as though some perks aren't as useful as much as they should or that they just need a few tweakings. Lets get started:

(NEW) Thanatophobia Their courage fade in the face of their undeniable morality. All survivors receive penalties Repair, Healing and Sabotage Speeds for each Injured, Dying, Dead or Hooked survivors. 1 Injured, dying dead Or hooked Survivor: 3% 2 Injured, dying dead Or hooked Survivor: 6% 3 Injured, dying dead Or hooked Survivor: 9% 4 Injured, dying dead Or hooked Survivor: 12% For Tier 2 it would be 4/8/12/16%: Tier 3 would be 5/10/15/20% This buff would help as it would help the perk out abit as its ment to slow the game down just a tad bit:

(NEW) Decisive Strike: Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

If you are the Obsession, once per trial, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 3/3½/4 seconds.However. if more than 1 survivor does run Decisive Strike. The next Time you'd take a hit from Ds would be reduced to 3.5/3/2.5 keeping the wiggle time the same. this would somewhat counter the "toxic Swf" groups as they like to run this perk Alot just to bully the killer by itself. this should help with the chases:

(NEW) No Mither: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.

You don't leave pools of Blood
Grunts of pain caused by injuries are reduced by 50/75/100% at any time.
Grants the ability to fully recover from the Dying State
Slightly Reduces the scratch marks while running.
Grants 50% more bonus to Boldness

No Mither in itself is not worth using due to the fact it grants you nothing. This should help give No Mither a usefulness in something.....

(NEW) Streetwise:
Long nights out taught you to do a lot with what you've got.

Reduce the consumption rate of Item charges by 10/12/15 % for you and Allies within 32/64/Unlimited

Only one person can be affected by Streetwise,

This should give the incentive to run this perk for once. nobody even uses this perk due to how bad it is. with this change it should be actually useful (For once >_>)

(NEW) Plunderer's Instict: Unlocks potential in one's Aura-reading ability.

The Auras of Chests are revealed to you when standing within 16/24/32 meters of range.

Grants a moderately/considerably better chance at finding an Item of a higher Rarity from Chests

You no longer find Common items in Chests.

With this change. Treasure Hunting Divers can finally get something good instead of getting a common item 9 times outta 10. Just a small change

So far these are my current Ideas. (I know its a giant wall of text Sue me) I do have acouple killer ultra rare ideas. but it'll be for a later post. Lemme know what you think in the comments below!

Comments

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    i agree everything except thanatophobia reason its simple thanatophobia its known as "fear of death" if youre dead why you fear the thanatophobia xd logic

  • Verconissp
    Verconissp Member Posts: 1,589

    Well. Thanatophobia by itself is good. ish. But BHVR said it would work even when the survivor is dead. But they never made the change. so i decided to add the change myself.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Tru3Lemon said:

    i agree everything except thanatophobia reason its simple thanatophobia its known as "fear of death" if youre dead why you fear the thanatophobia xd logic

    When you see someone getting killed by some huge armed guy while being locked in with him you'd probanly fear death more than ever xd logic
  • Master
    Master Member Posts: 10,200

    @Tru3Lemon said:
    i agree everything except thanatophobia reason its simple thanatophobia its known as "fear of death" if youre dead why you fear the thanatophobia xd logic

    I guess you would ######### your pants if some of your classmates got murdered next to you :wink:

  • Master
    Master Member Posts: 10,200

    All changes are reasonable, but I dont agree with the DS proposal. The problem of DS is that its a free escape and even if the stun time if lowered a tiny bit every time you are hit, that doesnt change that the survivor can go back straight to looping (unless nurse)

  • Verconissp
    Verconissp Member Posts: 1,589

    @Master said:
    All changes are reasonable, but I dont agree with the DS proposal. The problem of DS is that its a free escape and even if the stun time if lowered a tiny bit every time you are hit, that doesnt change that the survivor can go back straight to looping (unless nurse)

    This can be countered by using enduring aswel with the New Ds changes. making it so survivors have a lesser chance of escaping with that on. It's why i made it.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited January 2019

    @Master said:

    @Tru3Lemon said:
    i agree everything except thanatophobia reason its simple thanatophobia its known as "fear of death" if youre dead why you fear the thanatophobia xd logic

    I guess you would ######### your pants if some of your classmates got murdered next to you :wink:

    i mean if i see someone dead ill be using sprint burst xd