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Suggestion: Balancing Killers with Quick Map Transvesals.
As the title suggests Killers that can quickly move across the map: Hillbilly, Blight, and Mastermind need to give Survivors a slight cooloff period in the form of reloading their power to balance their quick transversal powers. Especially with the amount of "Reveal Survivor Perks" in the game its getting ridiculous at this point.
Hillbilly: Now that has he has been buffed into the sky lets give him a fuel mechanic. After the 5th or 6th chainsaw attack. Make him run to a locker and have to use a 3-4 second reload animation. Trickster and Huntress have to do this about 15-20 times per match and they don't have cross map/ insta downs.
Blight.: No chill what so ever for survivors. An easy way to fix this is to place pulsating flower buds into the map to reload serum. (Not only is this lore friendly it makes sense instead of having an ever full syringe full of serum.) Blight will need to run to these flowers and play a 3 second reload animation after 15 or so blight charges.
Mastermind: Same as Blight no chill for survivors. Make him go and grab a needle full of Uroboros to reload his power after the 3rd-4th time he uses it to infect survivors.
If you are opposed to these, tell me why does every other Killer power have draw backs besides these?
Every Killer needs to either reload to wait to use their power. Missing a power attack and waiting 3-4 seconds before using it again does not count as a draw back.
Comments
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I don't think giving every single killer a reload mechanic is either a good idea in terms of balance or remotely fun.
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Oh No a 3 second reload to balance Top Tier Killers. Unplayable!
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its not the fact that your argument is a huge nerf or buff, its that fact that it will be genuinely nothing but a inconvenience for the killer. All 3 killers you mention have already existent counterplay such as
-tightlooping loops
-teching with stairs/breakable walls
It would be better to rather buff counterplay than add a mechanic that only disrupts a killers gameplay…in a negative way
and this is gonna be insane,but yes killers can use aura perks to help assist their main power,the same way surviviors can use exhaustion perks or distortion to once again; counter the killers!
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You are not balancing them, you are making them tedious to play as.
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go play killer for once
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Bruh you literally made two threads with exactly the same premise against the same 3 Killers using almost the exact same words XD
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I write the same here: Sadako doesn‘t need a cooldown again.
I think bringing back lightburn would do enough against certain killers.
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Those killers are nowhere near overpowered and do not deserves to be nerfed, more like most of non mobile killers have serious problem in this game
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