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The Root Cause

Toaster427
Toaster427 Member Posts: 120
edited July 9 in Feedback and Suggestions

I've personally come to the conclusion that biggest issue with this game on both sides is the utter lack of tools, mechanics or resources available to make a comeback from a dire situation.

It's honestly the worst PVP multiplayer game I've ever played when it comes to this issue. Almost every other game I've played you at least had a reasonable chance of pulling your crap together at any point to turn things around, a win wasn't ever guaranteed at the start or middle of a match like DBD is.

It's crazy how even just gen placement can pretty much determine a match outcome before the match even starts.

I will say, and I'm not being biased here, but it's noticeably more difficult for survivors to turn things around than it is with killers, and that's solely because killers have the option to hard tunnel a survivor out, or slug the whole team if gens start going too quickly, take that ability away from them and they are in the same boat as survivors. survivors do not have strategies like that, even in a SWF with comms there's not much you can do other than doing gens....if you're solo queue, forget about it, unless a miracle happens you're most likely all going to die.

It's actually kinda crazy how quickly a match can be determined.

  1. Killer is hard tunneling a survivor who isn't a god at looping at 5 gens....not much we can do other than be super altruistic and all take hits, which 99% of the time leads to ######### snowballing. Match is most likely over at that point.
  2. 3 gens pop and I got 1 hook? welp, unless I slug them all or I have an end game perk like NOED, I'm most likely losing this match.
  3. Start the match as an M1 killer and the tiles are god like all over the map....yep, again, unless I hardcore tunnel and slug I'm not winning.
  4. Start the match and 4 gens are a hop and a skip away from eachother?...GGs, BHVR said #$@! me I guess.
  5. 1 survivor dies before all the gens are done? GGs, I can honest to god count on 1 hand in the 5 years I've been playing where 3 survivors were able to repair more than 2-3 gens....the mechanics of the game simply make it almost impossible when you throw in hook rescues and healing, especially since the massive amount of perks that got nerfed that made gens/healing longer to do.
  6. First chase of the game and 2 survivors immediately are more focused on doing a totem/chest/sabo challenge than repairing gens? yep, you just wasted your time if you went into this match wanting to win.
  7. two survivors go down within seconds of each other? hello snowball, good luck getting out of that one if you're solo queue. that's ggs 70% of the time.
  8. killers/survivors created a whole build around one particular map and brough a map offering to go to that map? lol

I could go on forever and ever with examples of this crap, the game is just simply unforgiving as $@!@ once one side gains any sort of momentum, decides to use all the broken strategies from the beginning, or RNG screws you before the match even starts.

I love DBD, but I will never EVER say this a well designed pvp multiplayer game, it's not even a good party game. There's a very good reason why you don't see this game winning awards at all, it's a lazy, poorly designed multiplayer game with cool IPs and neat original killer concepts . If you were to take that away this game would be on steam for $1.99 with nothing but negative reviews.

But I will say this, none of what I mentioned is 100%. Every once in a while, you hit that 1% of all matches when you actually do turn things around, when something off the wall batshit crazy happens and beyond all odds you or your team pull off some crazy thing that gets your adrenalin pumping and the match suddenly becomes insanely exciting.

I honestly think most people just play hoping to god it's that 1% match, once they realize it's not, and there's probably no chance of that happening, they don't want to waste their time anymore and that's when the DCs and hook deaths start happening. And, honestly, 99.9% of the time they're probably right that the match would have just continued like that, and it's because BHVR does an absolutely terrible job of designing their game to promote things like that happening at all, in fact from what I've seen so far, they actually make changes to work against that whole idea.

We need more than a 1% chance of matches being exciting and close the whole way through, I don't give a crap what people's arguments are for comp style DBD or hyper competitive gameplay with zero mercy or forgiveness for any sort of mistake, that gameplay is not fun and nobody's winning a Gamestop gift certificate for getting a 4k...games should be fun, we play for fun....make the $@#!@$# game fun.

Post edited by Rizzo on

Comments

  • Nazzzak
    Nazzzak Member Posts: 5,673

    Gen placement is definitely an issue of mine also. I saw in the recent Reddit AMA that a dev commented on the eventual Backwater Swamp rework that they'll be getting rid of edge map gen spawns. So it seems like it's intentional for gens to spawn closer together, as edge map gens are probably the best way to help spread them out. I played against a Xeno the other day on Greenville who I didn't see or hear use the tunnelling system once because they didn't need to.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,843

    the reason why the game lacks comeback mechanics for survivor is because it punishes killer for killing survivor, much like old keys where survivor would escape through the hatch.

    For example if sole survivor granted you

    • 100% healing speed for each survivor dead
    • 33% repair speed bonus for each survivor dead.

    These bonus are comeback for survivor but they punish killer for activating.

  • Bran
    Bran Member Posts: 2,096

    Yeah, the game is so not good in my opinion is lack of actual game development so they add more and more updates, but it doesn't solve much just adds more and more layers to some thing that needs fixing. Hence why there are many problems that cannot be addressed.