Feedback and Suggestions

Feedback and Suggestions

Allow the Xenomorph to exit and stay out of Crawler Mode on its own will

I truly believe that the Xenomorph should be able to leave crawler mode and just stay as its normal mode while on the surface for as long as it likes.

I believe this would be a good QOL (quality of life) for many with different reasons.

  • Some people do not like the lowered perspective Xeno takes when it enters CMode.
  • Players may want to keep an eye on who they are chasing through medium height structures, which can be harder with CMode.
  • Some see the standing Xenomorph animation set as more imposing and cool looking than that of the Crawling animation. (I hold this belief)
  • It could allow for more build interactions that involve messing with the terror radius.

I am not sure of the balancing deformities this may cause, such as Xenos waiting until they are in range to enter CMode, or if it would even be allowed to reenter CMode without the use of tunnels.

I just personally find the Crawler mode animations hard to look at and would rather not envision being seen like that instead of the very animated running and walking animations Xeno has. Unless it is burnt or picks up a survivor, Xeno cannot use the standing animations, which I find not interesting.

Comments

  • Member Posts: 32

    Couldn't find any videos that have Xeno doing both animations while standing, so I used the post from Venel312 as an example: https://www.reddit.com/r/deadbydaylight/comments/1ahx008/some_killers_have_completely_unique_animations/

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