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Reworks to some killers imo

k3ijus
k3ijus Member Posts: 276
edited July 21 in Feedback and Suggestions

A long rant, so bear with me.
- The Clown- toxin(hinder) and antitoxin(haste) wont be shared bottles anymore, with toxin having 4 and antitoxin having 6 for increased interaction

The Deathslinger Increase chain range from 18 meters to 25, keep addons that increase range. .

The Doctor- a oldschool favorite, doctor clones should have a red stain to.

The Executioner trail of torment should have a addon that applies it on ranged attacks

The Good Guy-Increase the size of his red stain and footsteps size while their visible at (some) loops

The Hag- make her have a passive to teleport to traps with cooldown

The Knight- flags should spawn at 12 seconds instead of 24,

The Nurse- teleporting range should be hindered from teleporting through walls

The Onryō- picking up a cursed tape should passively make you gain condemn, it should be kept until brought to a tv.

The Pig- inactive bear traps can be activated upon hooking a survivior, wont activate reversed bear trap if the person hooked if the one with the reversed bear trap

The Plague- Surviviors on hook or on ground cannot be affiliated with the sickness from vile purge

The Shape- Myers can mori fully stalked out surviviors, any addon that allows moris negates the exposed status effect, surviviors can only be moried in the dying state

The Skull Merchant- Give her the pig treatment

The Spirit- increase base haunting duration speed and recharge

The Trapper- make half of his addons basekit, make traps blend in with surrounding and make him be able to carry up to 3 traps

The Trickster- change laceration back to 6 and increase hits for main event

The Twins- Let victor take health states from survivor similar to cage of torment, a survivor will have to crush victor to stop progression.

The Wraith- Increase tracking base abilities, like extended scratch mark duration while cloaked

The Xenomorph- reduce tail range attack

Post edited by EQWashu on