The Nightmare's Perks
Could these perks get some buffs or reworks please?
•FIRE UP (Reworked & Buff): For each generator completed, gain a 5% stackable buff that grants a speed/recovery bonus to pallet stuns, opening exit gates, snuffing totems, missed basic attack on environmental objects, regular miss basic attack, picking up, dropping, vaulting, damaging gens, breaking pallets and walls for the remainder of the trial.
- I feel like this would be a better quality of life update for the perk and a slight percentage buff would help a bit more to make this perk not feel too little too late when used in matches.
•Remember Me (Reworked): Once the exit gates are powered, Survivors that stop working on a panel when 32 meters away from you will begin to regress the progress of panels.
- This would help combat against 99%'ing the gates so matches can end, creating more intense fun/coordinated gameplay to save or leave the last survivor and making other perks like Leader & Wake Up! to be more viable in matches.
- This would also not encourage hardcore tunneling the obsession. I'm not against tunneling but making tunneling the best strategy for perk value can be kinda boring sometimes, where the other player on the receiving end of getting tunneled may die too fast or just be bleeding out of the floor doing nothing gaining basically no BP.
•Blood Warden (Buffed): Giving the perk the token mechanic to be used more than once. I'd say 2 tokens or increase it's time 80 seconds.
- It's the only decent perk against toxic swf's when they're not 99%'ing the gates. Let's make it more fun and terrifying for dragging out the match rather than just leaving.
Comments
-
Bloodwarden:
I feel like bloodwarden should be like it is with the no stacks with it's 60 seconds. The endgame is 3 minutes.
I would be open if Bloodwarden would be activated whenever the killer presses a button on their controller. Instead of hooking a survivor. I can see fun games with that.
Since when you are on the other side of the map. And you see a survivor enter inside the exit gate, you see them safe and sound to escape. By changing the mechanic to activate BW whenever you want when the doors are open. That would bring Bloodwarden to become more popular.
Since players 99% the exit gate, they kinda hinder Bloodwarden.
Remember me: This perk is already pretty good. If killers could hit the panel, for it to regress would become a great change without changing the perk at all.
The perk could become stronger with slower way to opening the gate.
Fire up: I rarely see killers use this perk. Either buff the % a lot. Or change it completely. For each generator completed, increase the speed of the killer by 1/2/3/4/5%. Imagine NOED with extra 4% speed bonus. This would be lethal. And would make Hope to become more used. Or also buff Hope as well if BHVR changes the stacks to movement speed.
1