We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Upcoming changes to unknown

I hope your not changing to much about them in my personal opinion they are fine except uvx direct hits and the reveal mechanic with the weaken state my two suggested changes I'd make is have direct hits extend the weaken time on the survivor so it doesn't feel as bad and my second change which iv heard a few people suggest is you can't cleanse the weaken affect while unknown is carrying a survivor one of the most frustrating things is carrying someone and survivor jump out to cleanse there weaken state for free this makes it to where sometimes its better to slug to get value out your power this change will remove that incentive to do that

Comments

  • Langweilg
    Langweilg Member Posts: 1,446

    I want them to remove the auras of his illusions and that his grenade attack gets a smaller radius, but he can shoot more often.

  • AggressiveFTW
    AggressiveFTW Member Posts: 1,081

    The only change I want is: Removing hindered status effect when hitting directly at survivor. Instead let the projectile do what it would do if it was hit normally (either damage or weakened). Because why am I getting punished for laying a perfect shot?

  • Ohyakno
    Ohyakno Member Posts: 1,206

    That's not a perfect shot. It's easier to hit point blank than to bank it. There's less opportunity for the survivor to dodge as well.

  • AggressiveFTW
    AggressiveFTW Member Posts: 1,081
    edited August 2

    Obviously it's easier to hit point blank. But it feels more satisfying hitting them directly with it. Does it make sense for you that a survivor get hindered by a direct hit tho? To me it just feels like a filler thing they added in just because.

  • Skitten56
    Skitten56 Member Posts: 383

    Hot take here, direct UVX hits are fine as they are. Making your shots land properly and not hit directly part of the skill of playing Unknown and also part of survivor counterplay to deal with a ranged AOE attack.

    I do hope they don't change him too much though because as you said, they are in a good spot.

  • ChaosWam
    ChaosWam Member Posts: 1,845

    Hopefully just some addon adjustments. His kit isn't that bad to go against imo.

  • Tits
    Tits Member Posts: 374

    Since it says tweaks and not rework. They will be just minor adjustments/improvements like theyve been doing with singularity/nemisis/doctor/dredge/knight etc. Likely increasing the time to remove the status effect by staring at him since u can just dodge 1 shot and remove it

  • Tits
    Tits Member Posts: 374

    Perhaps even making it so the only way to remove the status effect would be to disable one of his clone things