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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Feedback about the BP incentive

When opening the game and shown the news section, the most recent dev message reads as follows:

To learn more and ultimately help improve matchmaking for future iterations of this mode [2v8], we have reactivated the Survivor Bloodpoint incentive in 1v4 at +150% and applied it to 2v8 for the remaining time. This will give us a better idea how much these incentives influence role distribution in each mode.

Well, I can tell you exactly how it influenced me. I was quite happy to play 2v8 as survivor only and did so for most of the past 1.5 weeks. As a solo queue survivor, 2v8 feels better to play and the 400% bloodpoints were a very nice cherry on top. But now that it's just 150%? I opened up the game this morning and read the message above. I am genuinely less inclined to play 2v8 anymore, even though it's fun.

I guess the incentive didn't help balance the queues as you guys wished (I think that's mostly down to the novelty of playing 2 killers and potentially killer with a friend) and that's why you lowered. But let me tell you, based on my anecdotal experience, while the BP incentive may not help a lot in getting players into a specific role, I do believe that it helps keeping those players that do in it. I had no incentive to drop playing survivor 2v8, I have now.