We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Trap Struggle Suggestion
Cadpig
Member Posts: 50
Survivors are guaranteed to escape from Traps on their sixth attempt, but this isn't obvious and creates an often frustrating experience. I'd rather have a progress bar that I know I'm unlikely to escape before the Killer arrives, than to just keep trying to same action over and over and hoping it finally works.
Perhaps an alternative could be that the interaction is instead like a generator, but with a skill check after every 1.8 seconds, and each skill check has the current 16.67% chance to escape.
I don't mean to suggest any real rebalancing, just a change in presentation so it feels more like you're doing something.
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