We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
A Tweak that 2v8 mode needs.
YamamuraVideoRentals
Member Posts: 217
When a survivor gets sent to a cage, they scream, and they are put someplace across the map that is roughly predictable.
This is quite problematic with billy players (rare as they are) who zoom across the map with an uncanny sense of where these cages are, and get more free, easy hits, or force the cages to teleport once again.
It's honestly pretty ridiculous. There needs to be more variation to where the cages spawn the survivors so they don't appear in such predictable locations. And if the rng is bad and they pop up close to a killer.. well, it just sinks into the ground and teleports again, so that shouldn't be a problem either.
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