The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

If other original killers were introduced in 2 vs 8...

The fact this mode is limited for now is fine, since we have only 5 killers. But if we want this mode to be permanent, we need more killers for a wider variety of pairing them, otherwise this mode is sentenced to end up in a bin.

Note: All killers are treated as the ones after the upcoming update (like doctor or dredge)

Here are some of my suggestions for original killers and their abilities, if they are to be added to 2 vs 8 mode:

Hag:

  • Triggered Phantasm Traps have collisions and you cannot teleport to them if there is a teammate within 16 meters of that trap
  • Triggered Phantasm Traps increase movement speed to you and your teammate by 10 m/s

Doctor:

  • Increases Terror Radius by 8 meters
  • Broken pallets appear as illusory pallets, decreases detonation delay by 20%

Clown:

  • Invigoration affects your teammate, Intoxicated cloud invigorates your teammate
  • Applies extra hindered penalty to survivors by 5%

Spirit:

  • Increases passive phasing frequency by 20% and duration by 50%
  • Increases phasing movement speed by 10%, duration by 10%, recharge rate by 30%

Oni:

  • Survivors injured by your teammate leave twice as little orbs as usual
  • Increases movement speed and duration by 10%

Deathslinger:

  • When a survivor is speared, teammate can instantly down that survivor
  • Increases reeling speed by 5%, time required to break free by 10%, reload speed by 15%

Blight:

  • When your teammate sends a survivor to the cage, they gain one charge token. When within 16 meters from each other, that teammate can replace their power to initiate a Blighted Rush
  • Enables to rush without any requirement of the rush tokens, until you perforn an attack or miss an obstacle. Cooldown is 15 seconds.

Twins:

  • When Victor latches onto a survivor, your teammate sees their aura until victor is crushed.
  • If victor is crushed after missing a pounce further than 64 meters from Charlotte and your teammate, Charlotte reappears at the place Victor was crushed

Trickster:

  • Reveals auras of survivors injured by blades for 6 seconds
  • Decreases reload time by 20%, increases number of blades by 6, increases time before laceration start decaying by 4 seconds

Artist:

  • Reveals survivors swarmed to your teammate
  • Decreases cooldown by 1 second for each Dire Crow, increases their number by 1 crow

Dredge:

  • Upon exiting locker, when there are survivors within 24 meters of you they enter Nightfall for 60 seconds, your teammate can also break locks
  • Decreases Reign of Darkness cooldown by 2 seconds, increases Survivors' nightfall by 5 seconds for every hit

Unknown:

  • When a teammate hits a weakened survivor, they are broken
  • Decreases teleport cooldown by 10 seconds, Survivors cannot dispel hallucinations, instead, they enter the cooldown. Hallucinations can be destroyed with UVX

It's really hard to come up with an idea for every killer and the synergy of their powers, so if there's something I missed, let me know and I'll edit it.